Originally posted by /u/TheTeaMerchant

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11Y

TheTeaMerchant

Thank you!

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21Y

Distinct-Finish-5178

Scientist decreases the amount of science needed for upgrades. Might come in clutch sometimes

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21Y

TheTeaMerchant

Chemist. Just got concrete huts, and am up to 112 kittens. Aaaaalmost there.

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21Y

Distinct-Finish-5178

Are you using a scientist leader?

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21Y

EDDsoFRESH

I’d recommend putting the kitten you promote to your leader on Farming as they can pretty much solo carry the food production when leveled up with a bit of farming exp

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21Y

x_Icewolf_x_KillMe

Magneto/steamwork synergy is very important for speeding up production

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11Y

TheTeaMerchant

I figured max all buildings for benefiting production to keep siphoning from other categories to plug into steamrolling science upgrades. More aquaducts, less farmers, more science upgrades.

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21Y

TheTeaMerchant

Not yet. That’s why I’m trying to build science and kittens. Honestly, I feel like I’m going insane. I have (16 huts, 50 log houses, 10 mansions). For science, I have (64 libraries, 50 academies, 30 observatories, 1 Bio lab, 16 Temples). I don’t have enough max science for mechanization, but I’m getting close. I’m just dicking around, trying to max everything. I agree it hasn’t been worth it.

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31Y

EDDsoFRESH

Zero geologists is almost never a good plan, can’t see why you’d need so many minerals and no geos or wood cutters. Aqueducts aren’t worth focusing purely on.

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51Y

zasquach

Hard for me to believe that 64 miners is the best option for you here. If aqueducts is what you’re using the minerals on I would just put a few more kittens as farmers to maintain catnip supply and put most of those kittens elsewhere.

Do you already have concrete huts?

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11Y

TheTeaMerchant

I’m currently running power individuals (I.E miners) for Aquaducts.

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