I’d recommend putting the kitten you promote to your leader on Farming as they can pretty much solo carry the food production when leveled up with a bit of farming exp
I figured max all buildings for benefiting production to keep siphoning from other categories to plug into steamrolling science upgrades. More aquaducts, less farmers, more science upgrades.
Not yet. That’s why I’m trying to build science and kittens. Honestly, I feel like I’m going insane. I have (16 huts, 50 log houses, 10 mansions). For science, I have (64 libraries, 50 academies, 30 observatories, 1 Bio lab, 16 Temples). I don’t have enough max science for mechanization, but I’m getting close. I’m just dicking around, trying to max everything. I agree it hasn’t been worth it.
Zero geologists is almost never a good plan, can’t see why you’d need so many minerals and no geos or wood cutters. Aqueducts aren’t worth focusing purely on.
Hard for me to believe that 64 miners is the best option for you here. If aqueducts is what you’re using the minerals on I would just put a few more kittens as farmers to maintain catnip supply and put most of those kittens elsewhere.
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TheTeaMerchant
Thank you!
Distinct-Finish-5178
Scientist decreases the amount of science needed for upgrades. Might come in clutch sometimes
TheTeaMerchant
Chemist. Just got concrete huts, and am up to 112 kittens. Aaaaalmost there.
Distinct-Finish-5178
Are you using a scientist leader?
EDDsoFRESH
I’d recommend putting the kitten you promote to your leader on Farming as they can pretty much solo carry the food production when leveled up with a bit of farming exp
x_Icewolf_x_KillMe
Magneto/steamwork synergy is very important for speeding up production
TheTeaMerchant
I figured max all buildings for benefiting production to keep siphoning from other categories to plug into steamrolling science upgrades. More aquaducts, less farmers, more science upgrades.
TheTeaMerchant
Not yet. That’s why I’m trying to build science and kittens. Honestly, I feel like I’m going insane. I have (16 huts, 50 log houses, 10 mansions). For science, I have (64 libraries, 50 academies, 30 observatories, 1 Bio lab, 16 Temples). I don’t have enough max science for mechanization, but I’m getting close. I’m just dicking around, trying to max everything. I agree it hasn’t been worth it.
EDDsoFRESH
Zero geologists is almost never a good plan, can’t see why you’d need so many minerals and no geos or wood cutters. Aqueducts aren’t worth focusing purely on.
zasquach
Hard for me to believe that 64 miners is the best option for you here. If aqueducts is what you’re using the minerals on I would just put a few more kittens as farmers to maintain catnip supply and put most of those kittens elsewhere.
Do you already have concrete huts?
TheTeaMerchant
I’m currently running power individuals (I.E miners) for Aquaducts.