• 2 Posts
Joined 5M ago
Cake day: Jun 17, 2023


Until SETI you need to observe events manually by clicking the observe button. If you don’t do it, it’s a very small chance per observatory to detect it automatically, but it’s not guaranteed.


Mind sharing your save?

@bloodrizertoGeneralLoad not working

Looking into this (EDIT: fixed)

KGM iOS/Android 1.5.3
https://apps.apple.com/us/app/kittens-game/id1198099725 https://play.google.com/store/apps/details?id=com.nuclearunicorn.kittensgame Changelog: * Game engine updated to version * Build Queue * Spaceport * UI and stability fixes The build will be rolled out in the upcoming week in the minor increments. As usual, some bugs can be expected, so don’t forget to backup your saves.

The wiki is a community driven, and is intended to be filled by players as they discover things along. The main documentation for the game is it’s source code that is intentionally left open for exploration.

Given that the game is an ongoing project it is impossible to maintain accurate tracking for all mechanics, as a lot of things are being changed and fleshed out on ongoing basis.

I have increased column width to 300px for 1020px+ resolution, should be in the next update soon-ish.

Ok, both are fair notes, sidebar width is probably the easiest to increase on ipad layout. What is your current device model and screen resolution for the reference?

HG reduces kittens number, but overall increases their productivity, so you should be about the same resource-wise

Local login assumes confirmation email for which sendmail server has to be set up to send verification link. It is something that I did not yet done and that might simply not work reliably in the modern age, therefore local is reserved for hardcoded credentials like admin accounts.

I am planning to support KGNet credentials as a sort of single sign on, but it will require firebase authentication module that wikijs does not yet support. Discord and Google are currently the only providers that are easy to setup and does not require much effort to maintain.

Try using gmail SSO, it did work fine for me

I will check why registration is missing, there should’ve been a link.

Edit: Please try now.

Please share your save, I’ll check this.

  • Ctrl+click and Shift+click are the most notorious one (they do different things depending on the context, check the ? icon in the upper right corner).
  • Shift+B/S/W/T/R/etc also changes the tabs (first name of the tab + shift).
  • Holding shift changes the effect display mode.
  • Esc closes the dialog windows (like options, export, etc)

Feel free to update the wiki, it is indeed not documented much.

The highest meaningful upgrade you can get is Holy Genocide at TT25. The cap of TT itself is not limited in the game and each tier will give you incremental bonuses.

You can find detailed formula and breakdown at https://wiki.kittensgame.com/en/game-tabs/religion/apocrypha

On mobile or on web?

Literally the only use for cryochambers is to preserve your kittens during reset which you aren’t going to do anyway

It is possible to play game without resetting. You will get 1 prestige currency for every 1000 years of in game years. It will be possible to speed up gaining this prestige currency much later, so you won’t even be timegated, although keep in mind that no-reset run overall will be SLOW.

Did you convert compendiums to blueprints recently?

It goes through the chain of resources required for the building and performs the craft operations on them without you doing it manually. You would obviously need said resources in the first place.

KGM iOS/Android 1.5.1
https://apps.apple.com/us/app/kittens-game/id1198099725 https://play.google.com/store/apps/details?id=com.nuclearunicorn.kittensgame Changelog: ``` Game engine updated to version UI QOL Pacts support Stability fixes and improvements ``` The build will be rolled out in the upcoming week in the minor increments. As usual, some bugs can be expected, so don't forget to backup your saves.

Capping buildings means building them until they are red (i.e till you are bottlenecked by Max storage or resource production takes too much time)

  1. Culture is mainly used for crafting manuscripts which could be a huge bottleneck, especially mid-game for a first run.
  2. Arrival speed mostly matter for lategame runs where you reset often.

https://wiki.kittensgame.com/en/guides-and-advice-and-stuff/monstrous-advice has some advice on early game policies that might or might not be highly opinionated. The idea of the best policies is always very subjective and vary between players, for the first run you will unlikely be bottlenecked by any choice regardless of what you pick.

Glad it made your day <3 Hope you will get better! You can use https://www.patreon.com/bloodrizer if you want to donate a buck or two.

I’m using https://www.npmjs.com/package/@moodlehq/cordova-plugin-local-notification that as far as I know fixes everything up to android 12. Android 13 is terra incognita for most of the cordova ecosystem and I would need to look into it. There are some workarounds for permissions, but stuff is so sparsely documented that I would need to test everything on emulator and do a bit of trial and error. Thanks for reporting this!