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https://apps.apple.com/us/app/kittens-game/id1198099725 https://play.google.com/store/apps/details?id=com.nuclearunicorn.kittensgame Changelog: * Eldermass check will be now triggered on load * Unwrap present button * Fixed register link * Fixed missing save/load confirmation dialogs in cloud saves * Support for shiny kittens in census * Fix for levi cap * Fixed broken options menu offset * Fixed village (N) counter update (via gencha) * Added "you did not see it" option to the options

F.A.Q. v3 (Read me first)
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**How do I...** Please start from the [wiki page](https://wiki.kittensgame.com). It has information about pretty much every aspect of the game. **The game does not work in a background tab** Please make sure 'web workers' option is on. **How am I doing in this game? Am I slow?** Yes. **My smelters are not working** Turn them on by pressing "+". Smelter button should lit green. **Theology and Navigation require way too much culture** You don't need to have all of this culture at the same time, try crafting more manuscripts. **There is a bug in the ...** This is very unlikely. **Offline progression is not working as expected** There is a very good reason why it is hidden and disabled by default. **Please add an option to hide researched religion upgrades** No. **Hunters suddenly reduced my catnip production** Hunters brought rare resources that boosted happiness and overall production at a cost of extra food consumption. **My max science suddenly dropped** You converted all compediums which were giving you +10 science bonus. **When should I reset** You should reset whenever game feels slow. Seriously folks, please stop making those threads. **Why refining catnip is better than woodcutting?** This is a platinum question of the Kittens Game. I wish I could get a buck every time someone asks this. This question was answered probably in the greatest details [there](http://gaming.stackexchange.com/questions/184048/when-are-woodcutters-more-efficient-than-refining-catnip) **Why huts are giving more space than log houses** Because they cost twice as much. **What is the Iron Will that everyone are talking about?** * [How to enter it](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) * [How it works](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) **Smelters are not working in the IW** [http://www.reddit.com/r/kittensgame/comments/32ybto/smelters_in_iron_will_turning_off/] **Why send explorer cost takes 100 catpower instead of 1000?** It takes exactly 1000 catpower and refund you 900 if no one was found.

Diablo 4 Reveals Update 2.2.2 Patch Notes
It’s patch time again in Sanctuary, and Diablo 4 Update 2.2.2 patch notes are officially live. For those of us grinding through the back half of Season 8, this update brings some much-needed relief—and even a bit of hype for what’s coming in Season 9. Blizzard's latest patch is more than just bug squashing. It addresses some long-standing PC performance issues and finally makes the Masterworking system a little less punishing for early upgrades. If you’ve been hoarding Obducite like it's gold, now might be the perfect time to dive back into gear upgrades. Before we get too deep into it, if you’re looking for an easier way to power up your builds, I’d recommend checking out PVPBank—a go-to spot to [buy D4 items](https://www.pvpbank.com/diablo4-items) safely. Especially when patch changes hit, having the right gear can make or break your efficiency. Let’s break down the Diablo 4 Update 2.2.2 patch notes in detail and talk about what they actually mean for the average player and hardcore veteran alike. Masterworking Just Got Way Less Expensive Let’s be honest—Masterworking was starting to feel like a second job. The crafting system, while powerful, had a frustratingly high barrier to entry. Getting your gear fine-tuned meant sacrificing a mountain of resources early on, especially if you messed up and needed to reset. Now, Blizzard has drastically cut down the costs for Masterworking ranks 1 through 4. According to the Diablo 4 2.2.2 patch notes, all material costs outside of Obducite and Gold have been “substantially reduced.” That’s a massive win for players who like to tinker with their builds without feeling punished every time they click reset. Blizzard even included a dev note confirming their goal: they want players to engage with Masterworking more freely, without material scarcity being a choke point. So if you were hesitant to dive deep into the crafting system before, now’s the time to give it another shot. DirectStorage Temporarily Disabled to Improve PC Stability Another headline change in Update 2.2.2 for Diablo 4 is the disabling of the DirectStorage feature for PC players. This tech was originally intended to improve load times—especially for those with high-speed NVMe drives—but it turns out it's been contributing to performance problems. Since the start of Season 8, many players have reported memory leaks, crashes, and just general instability. Disabling DirectStorage is Blizzard’s way of troubleshooting the issue at scale. If you’re one of the few who wasn’t experiencing issues, you can still re-enable it manually via the Battle.net launcher. Just go into game settings, tick the additional command line box, and add -enableds. Season 8 Continues, But All Eyes Are on Season 9 While this update is technically for Season 8, it’s clear Blizzard is already looking ahead to the next chapter. Teases for Diablo 4 Season 9 have started trickling in, and the star of the show is something called Escalation Nightmares. These are high-level endgame dungeons that stack affixes as you go deeper, culminating in a fight against the Exalted version of Astaroth. Think of it as a gauntlet that gets harder—and more rewarding—with each level. If Season 9 delivers on this kind of escalating challenge, it could finally scratch the itch for those of us who’ve been asking for more hardcore endgame content since launch. With community frustration over slow progression and a focus on monetized cosmetics like the Berserk collab still fresh in players' minds, it’s no surprise that Blizzard is pushing the Season 9 angle early. Full Patch Notes: Diablo 4 Update 2.2.2 If you want the nitty-gritty, here’s a quick recap of the Diablo 4 2.2.2 patch notes highlights: Masterworking Changes: Costs for Masterworking Ranks 1–4 have been significantly reduced. Only Obducite and Gold remain as core cost items. Masterwork Reset costs also reduced. Goal: encourage experimentation without punishing resource loss. Performance Fixes: DirectStorage disabled to help address performance issues. Players can re-enable it manually via the Battle.net launcher. Key Bug Fixes You’ll Actually Notice While bug fixes can sometimes be minor, this patch actually delivers on a few frustrating problems that players have dealt with for a while. Accessibility: Screen Reader now works correctly in various menus, including cosmetics and Steam friends. Season of Belial Fixes: "Buried Hope" quest no longer breaks if you exit the dungeon mid-objective. Duz-Agur shrine interaction bug fixed. Kirma's leap attack bug fixed. Jah rune teleport now functions correctly with Duriel’s Burrow power. Gameplay Bugs: Grigoire’s loot chest can no longer be stolen by freeloaders. Captain Willcocks bug that made him invincible is squashed. Shared Obducite loot exploit fixed. Raven of the Tree and Lair Boss Chest interaction issues resolved. UI and UX Improvements: Fixed map icon bugs and progress display errors. Character creation screen freeze bug resolved. Infernal Hordes wave counter now works properly. Miscellaneous: Devout Champion achievement should now unlock correctly. Fixed party vote timeout failure bug. Numerous small tweaks to visuals, performance, audio, and UI polish. Final Thoughts: Is Update 2.2.2 a Win for Players? Honestly, this patch feels like a small but meaningful win. The Diablo 4 Update 2.2.2 patch notes may not bring flashy new systems, but they tackle some real pain points head-on. Crafting is less grindy, performance should be more stable, and the bug fixes cover both casual and endgame content. More importantly, it sets the stage for Season 9, which could be the shot in the arm the game needs. Escalation Nightmares sound like the kind of high-skill, high-reward content that players have been begging for. And if Blizzard can deliver it alongside better balance and class updates (leaks say those are coming in the next PTR), Diablo 4 might just hit its stride again. If you've been away for a bit, this is a good time to log back in, clean up your gear stash, and prep for what’s coming. And if you're looking to fast-track your setup, don’t forget you can buy D4 items easily through PVPBank—just once in a while, it’s okay to get a little boost.

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A Beginner’s Guide for FFXIV’s Occult Crescent
If you’ve just wrapped up the main scenario quest in Final Fantasy XIV: Dawntrail and are wondering what to tackle next, the Occult Crescent should be at the top of your list. Introduced in patch 7.25, this expansive field operation is bursting with unique content that scratches that old-school grind itch in the best way possible. It’s got progression systems, chaotic group battles, exclusive rewards, and a whole new leveling mechanic that doesn’t touch your job level. Yeah, this one’s different—and in a good way. But let's be real here: if you go in blind, Occult Crescent will eat you alive. It's a tough, mysterious zone full of punishing enemies, tricky mechanics, and a knowledge-based progression system that can be confusing at first. This guide is for those of you ready to jump in but want to get the most out of your time—and avoid the rookie mistakes. Also, if you're looking to speed up your journey or need a boost in gear or consumables, it's worth checking out SSEGold to [buy FFXIV gil](https://www.ssegold.com/ffxiv-gil). A bit of extra gil can go a long way when you’re buying Phantom Jobs, consumables, or key items in the Crescent. Let’s break it all down in this beginner’s guide to FFXIV’s Occult Crescent—what it is, how to unlock it, and how to dominate it without rage-quitting. What is the Occult Crescent in FFXIV? The Occult Crescent is the official field operation for Dawntrail, very much in the same spiritual vein as Eureka or Bozjan Southern Front from previous expansions. However, it’s got its own flavor—and some clever twists. Instead of gaining traditional job EXP, you earn knowledge EXP, which boosts your knowledge level. Everything in the Crescent—from enemy strength to how much damage you dish out—is scaled to this stat. And yes, you can absolutely get demolished by enemies way above your knowledge level, even if your combat job is maxed. You’ll explore a massive, instanced map where: Death comes with a penalty. Die and return to base? You’ll lose knowledge EXP—and possibly even a level. You ride mounts but can’t fly. Critical encounters spawn randomly and are chaotic, multi-phase boss fights. Phantom Jobs add another layer of depth with unique abilities you won’t find elsewhere. This place is a grind-heavy, group-oriented, throwback-style challenge—exactly what veteran players tend to love. How to Unlock the Occult Crescent Unlocking the Occult Crescent is straightforward, but there are a few prerequisites: Combat Job Level 100: You must have at least one combat job capped. Complete the Dawntrail MSQ: You’ll need to finish the expansion’s main story quest, fittingly titled “Dawntrail.” Once you’ve checked those boxes, head to Tuliyollal and pick up the quest “One Last Hurrah” from the Expedition Messenger. Follow the chain, and before you know it, you’ll be dropping into the Crescent ready to die—er, I mean, explore. Phantom Jobs: Your Secret Weapon Let’s talk about one of the most exciting parts of Occult Crescent—Phantom Jobs. These are like side-loadouts that give you extra utility tools and DPS options inside the Crescent. You don’t replace your main job, but these jobs add skills you can weave in to stay alive and contribute more. Some Phantom Jobs like Phantom Bard or Phantom Knight are available right away, while others need to be bought from vendors or earned via rare drops from critical encounters. And trust me, grabbing the right Phantom Job can make a huge difference—especially in the thick of high-pressure fights. Pro tip: make sure you actually use your Phantom Job skills. They’re easy to forget mid-fight, but they offer massive value when used right. Starting Tips for Surviving the Occult Crescent Let’s be real: most players get wrecked on their first few runs. But hey, that’s part of the fun, right? Here’s how to avoid the most common pitfalls and survive your early Crescent sessions. 1. Unlock Aethernet Points Early Unlike Eureka or Bozja, Occult Crescent lets you grab teleport nodes without any weird prerequisites. Do yourself a favor—uncover that map and snag those points ASAP. It’ll cut down on travel time, especially when trying to make it to a critical encounter in time. 2. Join a Party (Seriously) You can solo this content, but it’s rough. Shout out “lfg” in zone chat and try to join or form a group. Even a loosely organized party makes critical encounters way more manageable. 3. Know the Critical Encounter Rules You need to be in the designated circle or square before the encounter starts—not after. Being five seconds late means you’re locked out. Get there early, hang back, and then dive in when it begins. 4. Stealth Your Way Around High-Level Mobs Until you’ve leveled up your knowledge a bit, the Crescent is full of enemies that’ll one-shot you without a second thought. Use terrain, walls, and good timing to sneak around. Hugs walls, stay behind patrols, and don’t rush. 5. Expect to Die—A Lot Dying is part of the learning curve. Don't beat yourself up. Every fight is a puzzle of mechanics, patterns, and positioning. You'll get it eventually. And remember—accepting a rez from another player doesn’t cost you EXP, so wait for that raise if you can. The Forked Tower and the Endgame Grind Once you hit knowledge level 20, the real game begins. You’ll unlock access to The Forked Tower, a massive 48-person dungeon filled with high-stakes fights and exclusive loot. This is where the min-maxing crowd lives, and where you'll spend a lot of time if you're chasing relic upgrades or rare cosmetics. Before you reach that point, though, you’ll need to farm FATEs, participate in criticals, and help out the occasional Magic Pot in hidden FATEs (yes, like the bunny chases in Eureka). These activities earn you both knowledge EXP and currency for buying Phantom Jobs, cosmetics, and more. Final Thoughts: Is Occult Crescent Worth Your Time? If you love deep, layered progression systems and massive group fights with actual stakes, then the Occult Crescent is absolutely worth diving into. It’s not your casual “run a dungeon and log off” kind of content. It demands attention, teamwork, and some good old-fashioned grinding—but it rewards you with unique experiences that feel meaningfully different from the rest of FFXIV. Plus, the vibe? Peak exploratory fantasy. You’ll find yourself immersed in a zone that feels alive and unpredictable, with plenty of secrets waiting to be discovered. So gear up, grab your Phantom Job, and get ready to lose (and gain) some knowledge in one of FFXIV’s most inventive field operations yet.

u4gm:Best Defensive Sorcerer Build for Diablo 4 Season 8
Not every Sorcerer needs to be glass-cannon. The Defensive Sorcerer build in Diablo 4 Season 8 proves that you can have strong survivability while still dealing consistent damage. Ideal for players who prefer calculated, slower gameplay, this build emphasizes barriers, crowd control, and resilience. Ice Shards combined with Frost Nova and Blizzard create a control-heavy trio that allows players to freeze, slow, and destroy enemies with precision. This build thrives in structured engagements where positioning and timing matter more than raw DPS. The backbone of this build lies in its use of Ice Armor, Flame Shield, and Teleport. These defensive skills ensure you can soak up damage, escape tight spots, and recover quickly. With gear that reduces cooldowns, these spells can be used more frequently, increasing your overall uptime and survivability. Passives such as Protection and Align the Elements further improve tankiness. Protection grants barriers upon skill use, while Align the Elements reduces incoming damage from elites. These passives stack well with defensive legendary aspects and gear stats. For gear, prioritize barrier generation, cooldown reduction, and damage reduction while fortified or shielded. The "Aspect of the Protector" is excellent for automatically generating a barrier when hitting elites, giving you a strong buffer in high-level content. Paragon boards should focus on life%, armor, and elemental resistance. Look for glyphs that reward barrier uptime or enhance defensive skill effects. This makes your Sorcerer a durable asset in team settings and especially effective in Nightmare dungeons. While the build may not deal the highest damage, its consistency and survivability make it perfect for solo players and those aiming to push high-tier content without risking frequent deaths. It’s the Sorcerer’s answer to longevity and control. Prepare for the toughest battles—stock up on https://www.u4gm.com/diablo-4-items

ELD.gg-Inside the Mind of a Rank 1 Grinder in EA FC 26
There are few things in gaming as intense and nerve-wracking as the Weekend League in EA FC 26, especially for those chasing that elusive Rank 1. In a competitive environment full of unpredictability, questionable matchmaking, and the ever-present specter of soft hackers on PC, even the best players find themselves emotionally overwhelmed [Fut 26 Coins](https://www.eld.gg/Fc-26/Coins.html). This article explores the raw, unfiltered experience of a Rank 1 grind in EA FC 26. It's not about tactics or meta formations. It's about the human side of the game: the stress, the passion, and the letdowns that come from putting everything on the line - only for the game to give back a mixed bag. The Pressure Cooker of Competitive Play It starts like many elite runs do - high tension, high stakes. At 14-0, the pressure is unbearable.Every touch of the ball, every defensive decision becomes magnified when you know a single misstep could ruin a flawless weekend. It's not just about the opponent - it's about the game itself. EA FC 26, like many of its predecessors, is notoriously unpredictable. One moment you're dominating, the next you're conceding from kickoff to a near-post driven shot from an 82-rated striker. The 15th Game: A Battle of Nerves The final game is always the hardest. At 14-0, the stakes are monumental. One win for glory, or a loss that throws everything into disarray.Despite an early lead, every phase of the game is played with tension. "It's not a goal until you defend the kickoff," the player explains. It's a brutal truth in FIFA culture: scoring is only half the job. You need to survive the madness immediately after. The Anti-Climax of Rewards After a flawless Weekend League run, you'd expect top-tier rewards, right? Think again. Despite achieving Rank 1, the player's packs deliver disappointment after disappointment.His red picks? Underwhelming. His Team of the Season pack? Filled with fodder. Grimaldo shows up repeatedly, becoming the unfortunate symbol of his unluckiness. "I didn't get one player that upgraded my team in the middle of Team of the Season. Not one." That hits hard. After 15 wins in the sweatiest format of FIFA, not one meaningful improvement to the squad. The PC Plague: Hackers, Broken Markets, and Madness One of the recurring themes throughout the player's journey is the chaos of playing on PC. EA FC 26 on PC is a different beast entirely. Market prices are bizarre - "86s go for 700 coins. They don't even sell for 1K BIN." - and the player community is riddled with suspicions of soft hacking. It creates an environment where victories are constantly questioned and defeats leave you feeling helpless. "All year I've been playing on PC. All year I've been fighting noobs in my chat when I lose to people and my 89 and 90 rated players play like 21-rated players." That's a problem that goes beyond personal skill. It's a structural issue with how the game handles AI, matchmaking, and cross-platform parity. The Last Hope: Icon Gamble With rewards flopping, there's one final chance to turn things around: an Icon pick. It's one of the only exciting moments - the possibility of snagging a legend like Kaka, Eusebio, or even a decent Team of the Year card. The anticipation builds.While others spam "L" in the chat, the player knows he's pulled something special. Not just a usable player, but a statement - sometimes, the game gives back. Yet even this doesn't undo the sting of what came before. Eusebio is great. But he's still only a small victory in a sea of frustrations.The EA Red Pick Conspiracy An interesting trend discussed throughout the session is how EA's red picks - especially the 1 of 5 choices - seem deliberately nerfed. "EA updated the reds and they made them worse for the great players on the game." Whether this is anecdotal or not, it's clear that players are noticing a significant drop in red pick quality despite performing better than ever. The frustration is compounded when lower-ranked players - even those finishing 10-5 - pull better red picks than flawless 15-0 grinders. One viewer comparison further drives the point home. Despite a Rank 1 finish, our main player's red rewards are outclassed by someone who finishes Rank 3. Something just doesn't add up. Mentality and Community: The Real Win Despite all the rage, stress, and disappointment, one thing shines through: resilience.In a game as volatile and emotionally taxing as EA FC 26, this is perhaps the best wisdom any player can take. The gameplay won't always go your way. The servers will mess up. The rewards will disappoint. But the real victory is staying strong and finding joy - even in the chaos. Conclusion: Is It Worth It? The story of this Rank 1 player is one that thousands of EA FC fans can relate to. It's about pouring your heart into a game that often feels unfair. It's about chasing perfection in an environment built to frustrate. And it's about staying passionate even when logic tells you to quit. EA FC 26's Weekend League isn't just a competition - it's an emotional gauntlet. And while the gameplay, rewards, and platform issues continue to leave players disillusioned, the highs - those fleeting, glorious highs - keep people coming back. Whether you're a casual chasing 11 wins or a warrior gunning for Rank 1 [FC 26 Coins for sale](https://www.eld.gg/Fc-26/Coins.html), remember this: the grind is brutal, but the community, the moments, and the passion are what truly make it beautiful.

ELD.gg-GGG’s Latest Patch Brings Hope for Path of Exile 2’s Future
Path of Exile 2 just dropped another patch. Dubbed 0.2H, this update continues the steady cadence of meaningful improvements since early access began on December 6th, 2024. And let me tell you, it's the kind of cadence I had hoped for when Grinding Gear Games (GGG) announced the start of the early access period. While there are still gaps-namely, a lack of character balance updates-the consistent rollouts of quality-of-life improvements, mechanic fixes, and system overhauls are a promising sign. The latest patch adds several fan-requested changes and quality-of-life features, along with new systems that enhance player experience. Let's break it all down [POE 2 Currency Orbs](https://www.eld.gg/Poe-2/Currency.html). Private Leagues Come to Path of Exile 2 One of the headline additions is the introduction of Private Leagues. This is something veterans from Path of Exile 1 will be very familiar with. Essentially, you pay a bit of money to create your own league-a fresh server where you and your friends (or random invitees) can start anew, separate from the global economy. It's like hosting your own private Minecraft realm, but with loot explosions and terrifying bosses. For now, these private leagues in POE2 are limited to the base game with no additional modifiers-meaning no "turbo speed" monsters or hardcore-only modes just yet. It's a fresh start and an exciting opportunity for community-driven economies, friendly races, or challenge-based events. Currency Quick-Use Interface If you're someone who gets annoyed by having to open your inventory every time you want to modify a strongbox or essence-this patch brings a fix. A new quick-use currency interface now appears directly over essences and strongboxes in the world, allowing for instant manipulation. While high-value orbs like Divine Orbs are excluded from this UI (to avoid accidents), you're still free to manually use them. It's a massive improvement to in-map flow and yet another way GGG is subtly reducing friction in how we interact with loot and crafting. Breach Gets a Makeover Breaches are back on the menu-and they've been reworked in several significant ways: Improved Monster Density: Breach encounters in awkward, narrow corridors (like Crypt maps) now spawn significantly more monsters. This fixes the infamous "bad breach in a hallway" problem and makes encounters much more satisfying. Vacuum Splinter Drops: No more tiny stacks of 2-3 splinters dropping like candy. Instead, all Breach Splinters now drop at the end of the encounter in a vacuum-style pile directly at your feet, much like how Delirium rewards are handed out. This is a game-changer for clutter reduction and player sanity. Duration Scaling: Previously, killing any enemy in a breach extended its duration the same amount. Now, killing magic or rare monsters gives more time, incentivizing targeting elite packs mid-fight. It's a great design that rewards player skill and targeting. Asrian Wisp Improvements The Asrian Wisps mechanic is also getting some love: Activating a second wisp now causes it to home in on the same rare monster as the first. Previously, wisps would scatter in opposite directions, wasting precious resources and making the system frustrating. This change makes investing in wisps far more rewarding. Spawn Rates Tripled for Fox Spirit and Spring Hare Spirit encounters. These elusive beasts drop talismans worth multiple divines and are central to some endgame strategies. If you're chasing currency or unique talismans, this change alone might be worth logging back in for. The Spring Hare especially offers a unique gameplay loop where the boss monster can respawn multiple times, each time dropping loot. And now, more players might actually get to experience this content before leaving the league. Rogue Exiles Still Feel Lacking While Rogue Exiles have technically been improved-reduced aggro range, more visible models, and mini-map icons-their presence and impact remain underwhelming. They're still too small, not threatening enough, and don't offer meaningful rewards. One popular suggestion is to increase their model size by 30-40%, making them stand out like mini-conquerors. There's a lot of potential in this system, but as of now, most players just obliterate Rogue Exiles without a second thought. GGG should consider adding guaranteed loot tiers or rework the Atlas passives to make investing into Exiles more lucrative.Loot and Gem Drop Changes Patch 0.2G made waves with its loot buffs, and 0.2H continues that momentum: Perfect Jeweler's Orbs, used to unlock the final gem slot on a skill, are becoming less rare. This is great, as they were previously so scarce many players reached endgame without ever seeing one. Level 20 Uncut Skill Gems and Spirit Gems will also become more common. These are essential for min-maxing and customizing your build, and locking them behind extreme RNG felt punishing. This is a big win for build experimentation. Players shouldn't have to grind 100+ hours to unlock their skill's full potential. Hopefully, this pushes POE2 closer to its ideal of being a build-your-own-action-RPG. Shrine System Overhaul Two of the least useful shrines-Greed and Corrupting-have been removed. Greed turned all drops to gold (worthless), and Corrupting forced corruption on all drops (also mostly a downside). Their removal is a W. Meanwhile, rare shrines like Divine and Diamond (invincibility and guaranteed crits) now appear more often. On top of that, shrine durations are being increased from 45 seconds to 60 or even 90 seconds, which means more fun, more power, and better gameplay moments. New Stash Tabs and Interface Improvements Two new stash tabs are launching: 1.Ritual Stash Tab: Holds omens and "Audience with the King" fragments. 2.Sockable Stash Tab: Designed for runes, talismans, and soul cores. Comes with a built-in rune upgrade button-finally removing the need to use the reforging bench! 3.These changes will be available in the MTX store shortly after patch launch, and frankly, many players will find them essential for stash management. Other notable interface changes include: Quick stat allocation buttons for STR/DEX/INT nodes in the passive tree. Charms now compatible with the Flask stash tab. Quick travel button to town from the waypoint screen-finally a small but much-needed feature. Arbiter of Ash Boss Improvements The corridor "dancing" skill from Arbiter of Ash has been made visually clearer, hopefully resolving a lot of player frustration. This boss has been infamous on Reddit for one-shot mechanics that seemed nearly invisible. Interestingly, GGG says they want to retain one-shot mechanics as part of the fight's challenge. Whether that's a good idea or not is up for debate, but clarity is always appreciated when it comes to telegraphed danger. Should You Return to POE2? There's no denying that many players have already left Path of Exile 2 during its early access period. And if you've moved on, this patch might not be enough to bring you back just yet. However, if you're on the fence, this patch might be worth logging in for. The loot feels better, the mechanics are improving, and the cadence of updates is finally where it should be. Even without balance changes, the speed at which GGG is responding to community feedback is a great sign. If you're still waiting for 0.3.0, 0.4.0, or even full release, that's valid too. But for those sticking around-or looking for a reason to jump back in-patch 0.2H makes it clear that Path of Exile 2's best days are ahead. Final Thoughts Patch 0.2H may not include meta-defining balance changes, but it brings a tidal wave of quality-of-life enhancements and mechanical fixes that show GGG is listening and evolving. From private leagues to smarter loot drops and smarter wisps, this update offers hope that POE2 is steadily maturing into the ARPG experience we've been dreaming of [Path of Exile 2 Currency for sale](https://www.eld.gg/Poe-2/Currency.html). Now, we just need that 0.3.0 patch to bring in some serious skill balancing-and maybe a few new support gems.

NBA 2K26: Best Shooting Settings and Jump Shots for All Builds-NBA2king
If you've been bricking open shots and hearing nothing but groans from your teammates, it might be time to overhaul your jump shot in NBA 2K26. Whether you're running the point, posting up as a dominant center, or slashing as a lockdown wing [NBA 2k26 MT](https://www.nba2king.com/Nba-2k26-Mt.html), having the right jumper can make or break your performance. This article breaks down the best jump shots and shooting settings in NBA 2K26, tailored for every type of build-from undersized guards to towering bigs. First Things First: Best Shooting Settings Before we dive into the jump shots, you need to set your shot timing profile and feedback to optimize performance. Shot Timing Profile: High Risk: If you're an above-average or competitive player, go with High Risk. It offers the highest ceiling for consistency and green windows. Normal: For casual players, especially those who just hopped on after a long shift, Normal Risk will give you more leeway with slightly mistimed shots. Timing Visual Cue: Choose Push for the most intuitive cue. This activates the shot window based on when you push the ball out of your hand-not the actual release. It feels similar to older 2K titles and is generally more consistent for most users. Shot Meter: Turn it off. You'll get a shooting boost for having the meter disabled. It's harder at first, but it rewards muscle memory. Shot Feedback: Set to All Shots. This way, you see everyone's feedback and can adjust your defense or timing based on how others are hitting or missing shots. Stop Bricking: Best Jump Shots for Centers (Big Men) Let's face it: most bigs in the Rec or Pro-Am can't shoot. But if you're a stretch 5 or want to space the floor, these jumpers are exactly what you need. Best Big Man Jump Shot #1: John, Isaiah, Donovan (Clean + Chet) Requirements: 80 mid-range, 83 three-point Why It Works: Ultra fast, clean release with high green window. Even on a 73-rated shooter, you can splash consistently. Grades: A+ Speed, A+ Release Fastest Jumper for Bigs: Mike Muscala Blend Requirement: Only an 84 three-ball Why It Works: It's the fastest possible jumper for centers in the game. If you want to get your shot off before a closeout, this is your go-to. Smooth Jumper (Lower 3 Ball Friendly): Marc Gasol Inspired Requirement: 80 three-ball Why It Works: Great for pick-and-pop centers with average shooting. Easy to time, rhythm-friendly, and consistent. Elite Base for Bigs: Chris Bosh Base + DeMarcus Cousins/John Collins Uppers Requirement: 85+ three-ball Why It Works: Bosh's base has arguably the best smooth elevation and follow-through. Perfect for stretch bigs who want a clean look every time. Blend: 50/50 Best Guard Jump Shots: Under 6'5" Builds Guards need ultra-fast releases to create separation and knock down shots off the dribble or catch. Favorite Guard Jumper: Allen Iverson Base + Isaiah Collier/Kyrie Irving Requirement: 83 three-pointer Why It Works: Quick off the gather, minimal hitch, and smooth follow-through. Great for Westbrook-style slashing guards who occasionally pop out. Meta Jumper: Steph Curry Base + Double Oscar Robertson Requirement: 92 three-pointer Why It Works: A+ across the board. At max speed, this becomes a green-machine jumper. Still an A-rating if slowed down. For elite sharpshooters. No-Brainer Option: Kyrie Irving Pure Jumper Requirement: 90 mid-range or 93 three-pointer, under 6'5" Why It Works: One of the smoothest releases in the game. A+ for speed and timing, consistent greens. Kyrie fans and small guards alike will fall in love. Wings and Lockdowns: Best Jump Shots for 6'5" – 6'9" Builds If you're in that hybrid role of a two-way slasher, lockdown, or iso wing, you need a jumper with solid speed and defensive immunity. T-Mac Special: Tracy McGrady Base + Deni Avdija/Kobe Bryant (70/30 blend) Why It Works: Smooth blend of elevation and snap release. Brought back from 2K24 and still elite. Budget Wing Jumper: AJ Johnson Base + Deni Avdija/Quentin Grimes Requirement: ~78 three-pointer or 80 mid-range Why It Works: Low requirement, feels like 2K20's Base 38. Super simple and reliable. Low Three Ball Lockdown Build: Deni Avdija + Michael Jordan Why It Works: Perfect for a 76–78 rated three-pointer. A-speed rating, simple form, and easy to green with lower shooting ratings. KD-Style Shot: Kevin Durant Base + Danton Blend Requirement: 89 mid or higher Why It Works: Highly recommended by the community. A+ across the board. Great for taller wings with higher ratings. Classic Sniper: Ray Allen Base + Default Swing Why It Works: All A grades. Smooth and clean. Ideal for users who want a traditional shooting form.Bonus: Pull-Up Jumpers & Dribble Pull-Ups When you're not catching and shooting, your pull-up game matters just as much.Best Guard Pull-Up: Pro 2 WhyIt Works: Great elevation and timing window. Feels natural in iso or step-back scenarios. Backup Pull-Up: Devin Booker Note: Might be locked behind MyCAREER progression (starter-only) Why It Works: Super smooth, ideal for fadeaways and moving middies. Tall Build Pull-Up: Kevin Durant Why It Works: If you're a 6'5”–6'9” build, KD's pull-up is ideal. Great separation and easy to time. Avoid These Pull-Ups: Nikola Jokic: Too slow and clunky. MJ's: Surprisingly bad pull-up this year. Difficult to time and lacks fluidity. Go-To Jumpers for Quick Heat Checks Sometimes, you just want to plug and play. These are your “instant green” options. Ja Morant Go-To Shot: Best for guards with 80+ mid or three-ball. Super fluid and rewarding once mastered. Kobe Bryant: Still elite, though locked behind MyCAREER walls. Michael Porter Jr.: A hidden gem. 90 mid/three required. In-game testing proves it's butter. Final Thoughts There's no universal “best” jumper in NBA 2K26. Your skill level, build, height, and shooting attributes all influence what's optimal for you. That said, this guide gives you the tools to stop selling your teammates and start greening consistently [NBA 2k26 MT for sale](https://www.nba2king.com/Nba-2k26-Mt.html), no matter your build. So go ahead-tweak those settings, equip the right jumper, and light up the court in NBA 2K26.

  • @Grissom
  • bosanski jezik
  • 11d
Wednesday will be his initially large league outing considering the fact that August 18
https://www.storeladodgers.com/collections/jerry-reuss-jersey , 2023, which was too versus the for why Gonsolin would get started Wednesday really than Tuesday, at the time the Dodgers will far too need to have in direction of fill innings, the optimum reasonable cause is that a corresponding roster go will have to have in direction of be developed towards activate Gonsolin against the hurt record.

  • @Grissom
  • ѩзыкъ словѣньскъ
  • 11d
He didnt stop up enjoying within Worcester due to the fact of
He didnt stop up enjoying within Worcester due to the fact of an damage yet he seems to be which includes an individual who could possibly be geared up for MLB. Yet again https://www.bostonredsoxapparelstore.com/collections/hirokazu-sawamura-jersey , reduced samples are at engage in, nevertheless the moment hes been wholesome Mayer includes strike at each individual point.

Grand Theft Auto 5 Enhanced Edition currently supports NVIDIA’s DLSS 3 and AMD’s FSR 3.1 technologies, but the adoption of the latest DLSS 4 and FSR 4 upscaling features is still in progress and not officially integrated yet. Although GTA 5 Enhanced officially supports DLSS 3, users have discovered ways to enable DLSS 4 through unofficial methods. By using NVIDIA Profile Inspector and manually switching to the DLSS 4 Transformer model (specifically Preset K), players can activate DLSS 4’s advanced AI upscaling features, which offer better image quality and performance than DLSS 3. However, this requires some technical steps, including replacing DLL files and registry tweaks, and is mostly suitable for single-player campaign mode. Using DLSS 4 in GTA Online is riskier due to anti-cheat protections, and direct official support from Rockstar is not yet available. AMD’s FSR 4, launched in March 2025, is exclusive to RDNA 4 GPUs like the Radeon RX 9070 and RX 9070 XT and brings AI-driven image upscaling similar to DLSS 4. Despite FSR 4’s release and its inclusion in over 30 games at launch, GTA 5 Enhanced is currently only recognized as an FSR 3.1 title. It has not been whitelisted in AMD’s Adrenalin driver for FSR 4 support yet, meaning that attempts to enable FSR 4 through drivers do not work properly at this time. Some users have experimented with optical scaler mods to force FSR 4, but official native support and driver-level compatibility remain pending. The delay in official DLSS 4 and FSR 4 support for GTA 5 Enhanced is partly due to the game’s age and the complexity of integrating next-gen AI upscaling tech into an older engine. Rockstar’s focus has been on maintaining stability and compatibility with existing DLSS 3 and FSR 3.1 implementations alongside ray tracing enhancements introduced in the 2023 next-gen PC update. Additionally, FSR 4’s exclusivity to RDNA 4 hardware limits its immediate applicability to a smaller subset of players. DLSS 4 can be enabled unofficially now for GTA 5 Enhanced on PC with some technical workarounds, but official support is not yet released.FSR 4 support is expected in the future but requires AMD driver updates and Rockstar’s cooperation to whitelist GTA 5 Enhanced.Given the upgradable nature of these AI upscaling technologies, official updates could bring DLSS 4 and FSR 4 support later in 2025 as GPU drivers and Rockstar’s patches evolve. In summary, while GTA 5 Enhanced currently runs on DLSS 3 and FSR 3.1, enthusiasts can experiment with DLSS 4 through manual tweaks, but full official support for both DLSS 4 and FSR 4 is still forthcoming and likely to arrive later in 2025 as hardware and software ecosystems mature. For more information and updates about GTA5 ,you can follow u4gm.

Save game vanished!
Tear drops, is there any way I can retrieve it? I did save and was logged in.

A Cultural Expression of Love and Elegance
When it comes to wedding jewellery, nothing combines elegance, symbolism, and artistry quite like an Asia style wedding band. These rings reflect the diverse traditions of the East, where gold, intricate designs, [ asia style wedding band](https://www.a1jewellers.com/gold-jewellery/indian-jewellery/wedding-bands) and meaningful motifs play a vital role in matrimonial customs. An Asia style wedding band is more than a symbol of marital commitment—it's a beautiful piece of wearable heritage. What Is an Asia Style Wedding Band? An Asia style wedding band typically features design elements inspired by the cultural traditions of Asian countries like India, Pakistan, China, Japan, Thailand, and others. These bands often differ from Western styles in both aesthetics and meaning

Кто продвигал сайт в Эстонии через каталоги? Есть смысл?
Собираюсь продвигать сайт под Эстонию и думаю, стоит ли заморачиваться с добавлением в каталоги. Вроде как раньше это работало, а как сейчас?

Factories automation pollution bug
Pollution has been slowly rising in my game(on Android version 1.5.6 rev3 version 1.4.9.4.r1386) After working to reduce my pollution and hitting zero I realized my pollution rate was slowing going up. I realized I could reset the rate at least partially by turning Automation off on factories and then back on. I regained about 4 pollution reduction from just over 0

Tech Tree Visualization
The graph is auto-generated from current game data. Hope it helps :)

  • @Sock
  • English
  • 6M
Heat production? Necrocorns unaffected by tempus fugit? And new policies!
Necrocorns aren't receiving the time bonus anymore. Is this intentional with the recent update or is it a hiccup? This seems like a weird thing to change. Also, I swear time skipping is producing more heat than usual. I haven't changed any buildings in a month, so I'm used to spamming the buttons a certain amount, but the last couple days I keep blowing past my 11hour limit because I'm expecting it to take longer to reach said limit. I'd love to see a changelog. There are new policies! And more options for kitten management (I SEE A "NEXT PAGE" BUTTON FINALLY!!! Where have you been all my life?!) And the click-spam-increases-resources glitchiness is gone, me sad.

Unicorn Calculator Maths
Hello! I'm using coderpatsy's unicorn caluclator and it's suggesting Ivory Towers way more than I would have expected. It's showing the Effective UPS as higher than a Citadel even when the Time To Wait is the same / longer. Is there another benefit to Towers over Citadels that I'm missing? Recent export of my file [here](https://www.dropbox.com/scl/fi/xr12j5nzbyzet1ed53xkn/SalNorth-KG-Export.txt?rlkey=l4iyi0epmtucvgmwtyhc2acho&st=j6ixdtvi&dl=0).

Solar revolution now has diminishing returns?
![](https://forum.kittensgame.com/pictrs/image/b43cfcdc-eb2b-4d98-85d8-15abd7596e0a.png) After resetting faith with adore, my first full store of faith (97k) gave me 137% production from solar revolution. ![](https://forum.kittensgame.com/pictrs/image/3fd907a5-7e2c-4106-9ee4-2b8cd062f3b1.png) After using another 97k full store of faith, I go to 194%. My bonus goes from +137% to +57% If i do it again, my bonus decreases to only 44%.

Steamworks only cost tthe flat -60% to coal prod?
Are steamworks supposed to only cost the -60% to coal prod or is there supposed to be a scaling based on how many you have, because the way it is currently, once you build one there is no penalty to building more(other than the initial cost).

Cryochambers and challenges?
I assume we aren't meant to bring our cryochamber kittens into challenges, except for the apocalypse. So do the kittens go into reserve same as chronosphere resources or...? Some of these challenges are meant to be done with a fairly developed account, I find it hard to imagine that we'd be forced to give up our kittens responsible for so much of the production boost

Furthest Ring progress doesn’t carry over after reset
I thought Furtest Ring progress was supposed to carry over after reset? In my desktop Ver 1.4.9.3.r1335 it doesn't. It starts at 24k every time.

So I'm on a fairly long run, 1k kittens, TT:18 and year 51,000ish. Basically just blasting into the future to build paragon TCs and relics, while grinding towards TT:20. I have 70 Black Obelisks for what it's worth. However I'm struggling to get to TT:19. I have 183P worship and praise about 4 million every 22 seconds with 900 kittens as priests. The worship gain at this point is like 0.002ish per click. Am I better off just converting it to improve worship further to make the push to 19 less grindy or keep grinding towards TT:19, whenever that may be, or should I redirect focus elsewhere? Thanks for advice. Other information that may be relevant; - Almost all buildings are at my current resource cap, minus pollution making ones (as many as I can while staying at zero pollution) and those that cannot be capped (300ish warehouses, they barely make a dint at this point.) There are a few things I'll mention that aren't capped/maxed out, mainly due to power needs and lack of Eludium for cryostations. - 40 Chronosphere - 50 AI core - 67 sunlifter - 88 Crystation - Have not Researched Pumpjack or biofuel processing to save on Power usage. - 6 Temporal Battery's - 21 heat expansion things (on mobile so can't see the name) - zero time boiler - 16 Temporal Accelerator - 3 time impediments - 10 resource retrieval - 1 Temporal? Again on mobile can't see full name. - 13 void hoover - 29 Void Rift - 1 Chronocontrol - 14 Void resonator - 40 Black Nexus - 40 Black Core - 48 Event Horizon - 36 Black Library - 30 Black Radiance - 30 Blazar - 4700ish Paragon - 1940 burned paragon - 244,000k -ish TCs - 269,000m -ish relics (just sold blackcoin in the rotation) - 20x Marker - 5x Unicorn Graveyard - 2x Unicorn Necropolis - 18 black pyramid - 70 sunspire - 16.4 mill unobtainium cap - 729.776 unobtainium per second during the boosted moon phase.

chronosurge help?
so I've been tentatively figuring all this chrono whatsit out with a lot of help from the wiki and google. but I am completely lost on the chronosurge option. particularly how you're supposed to be able to restart it immediately on the next run? I know the wiki says it needs 750 void to purchase it, but it doesn't say anything about pre-reqs, so does it just show up when I have the void and flux? and the thing that raises your max flux, if I'm understanding it correctly, is part of the chrono purchases, which reset every run, so if you have more than the max stocked up as long as you don't have it turned on, you won't lose the points? so basically, if i'm understanding it right, chronospheres, (with the minimum of resources coming with), void, TCs, and relics would all need to be pretty well stocked up before this becomes even vaguely pertinent? because right now I'm still at a level where I *can* get relic stations... but it takes me 3 rl days to get there ^^; and I think void also resets? so would chronospheres bring back the void and unobtanium and other such things as well? (or did I just accidentally spend all my void without noticing? >>') if I'm not totally off the mark here, then how many chronospheres per run would I really want to have as an easy grab before I start considering this set up? at the moment I'm kinda playing with some of the easier challenges, and using them as paragon grabs as well. if it matters, I've currently got almost 2k burned paragon and just over 700 regular, and I've been resetting every time I feel like I hit a wall, which is netting me around 400-450 paragon a run.... thanks much!~
1

Endgame
Years ago, there was a point where the game would break when you had too many resources. Has that been fixed? I feel like I should be well past that point. I currently use KittenScientists and just run month long sessions before I reset and have done so for years now. Currently I have 1.70U relics and 550G Time Crystals and Transcendense Tier 36. I haven't been pursuing paragon hard, but still have 109k burnt.
1

“Maximums” of things
So I'm a very VERY new player if skimming some other things is anything to go by (and I'm going to try and stop that now, too many spoilers :( ), but I keep reading about this "maximum", and I was wondering what it is? I'm almost to concrete huts, and I've read that's pretty decent reset time, so I was wondering how do I tell when I'm at the "max"?I know about resource limits, I mean obviously, but what's to stop me from building more store facilities? Is there a "hard" max on buildings?

I’m stuck in space on the first run - what should I do?
I know many people restart, but I've read that with patience it should be possible on the first run. Here are some screenshots, does anyone have any tips for me on how to proceed? Above all, there is a lack of science so that I can expand the anti-matter. https://ibb.co/0Qqg91y https://ibb.co/xX1JsHw https://ibb.co/2dDC7qQ https://ibb.co/mCTkVcG https://ibb.co/4PXRVp2 https://ibb.co/4fJLprd https://ibb.co/2ySkMR1 https://ibb.co/L8V7dvb https://ibb.co/s5vdnCY

blackcoin missing exchange?
I just got Blackchain in Technologies, and it does not seem to have actually unlocked anything. Which tab is it supposed to show up on? Is there something else I need to unlock that?

Stuck on 1000 years challenge
I've hit 500 years on the 1000 year challenge and can't figure out how to progress. I've got 750 time crystals from earlier runs, but I can't figure out how to shatter them - I wasn't given the option to build Ziggurats anymore when I reset into the challenge. I can't make relics or trade with the Leviathans to get relics. How do I research Tachyon Theory and Chronoforges?

RR/Pyramids/TC Combustion question
I've played for years, and given up quite a few saves, only to come back and start over many times. Although I've reset many times in the past, I've purged my runs and started over every few years. This time I've been going on and off for 10 months off of a fresh new game. This time I might actually be at it for real. I have questions about RR, TCs, and maybe more. TT 13 RR 7 Unob: 163.53/s with festivals Relics: 12.71/day Reset: 14 Paragon: 1295 Burned P: 106 37 Markers /8 pyramids Lev Energy: 89/199 And I feel TCs are too slow. I can burn 45 TCs and trade around 3 TCs per trade, so I am profiting, getting around 210 TCs for ~350k Unob (69 trade caravans). Relics aren't the problem. I don't think Paragon is the problem. Storage and production from Paragon might be the problem, but I don't quite believe it. You can refine TCs into relics, but that isn't helpful when I don't have enough TCs but seemingly plenty of relics. Any advice?

It’s that time of the year again - Eldermass present advice
The consensus seems to be to take Transcendence to get from TT10 to 14. That's what I did 2yrs ago, getting close to TT24 now. In the late game Compendia seem the way to go, to boost your science to insane levels. Which sounds nice, but I don't have enough Chronospheres for that yet. Last year I was in a strange game state because of a true 40k run, so I picked burned paragon. Due to limited time to play actively, that run is still ongoing (true year 56442 atm :D), but I plan to reset soonish. So, my question now is: What's the best mid-game pick? I'm considering: * 1500 burned paragon again sounds solid, I'm at roughly 500/4600 (with another 1k+ after reset) * I'm at 90k Karmakittens, so another 25*25k = 625k would also make a difference (roughly +344 Karma, which currently sits at only around 180). But then again, happiness (900%-ish) is not super important at this stage, since it does not affect space. Could help with religion though. Everything else seems irrelevant (e.g. +2k TC, when I have many tens of millions) or impossible (e.g. Metaphysics, which are already unlocked). Unless there is some obvious choice I'm overlooking.

Is pollution’s “to zero” counter broken?
I unlocked pollution info with console command It shows that I have ~105M pollution If I turn off everything but my 3 factories, I get "-17 pollution per tick" and "To zero: 7d 8h" If I turn on 15 Calciners, I get "Pollution per tick: -1" and "To zero: 28y 155d" I tripple checked, but 17 times 1 week isn't 28 years... so I think something in this display is broken Maybe "per tick" doesn't account for negative electricity or smth

What to do after eludium huts
I'm on my 4th run. In the previous one I did the reset after eludium huts and now I have 198 stored paragon (and 168 paragon from my current kittens). Just unlocked eludium huts again, and things seem to start getting pretty slow and a bit confusing. I'm not sure what to do next. Should i push this run towards time crystals/relics (how?)? Or should i reset and do another quick run to build up paragon for new metaphysics? I understand that space manufacturing is a very important upgrade, but reaching the 125k titanium cap seems almost impossible on this run unless I plan to keep playing for a long time before the next reset. Here's the situation: https://imgur.com/a/fLavPOA I'm looking for advice on what to focus on now. What are the mid and end goals for this run? Also, - Available metaphysics: should i buy some of them? - Bonfire: there's a lot of stuff that I could potentially improve, but I'm not sure where should I invest my resources. I need steel and titanium for space buildings, so buying magnetos, factories, accelerators and similar structures would slow down space development. - Upgrades: a bunch of them are available but they don't seem to be useful right now, am I doing it wrong? - Religion: should I do a mid-reset now?

  • @Aroc
  • English
  • 1Y
Pretrade beside the precraft button?
I am switching between the trade and other tabs literally thousands of times for titanium. It would be great if I could enable trade as part of the precraft function. It would save my poor thumb from a lot a awkward movements. Thank you for your consideration!

-15.68KWT
I'm not sure what happened but I looked up at my energy production today and I have a -75% production bonus and a deficit of 15.68 KILOWATTS. I can't seem to clear the debuff and have no idea what caused it? I'm sort of mid-game in this reset, saving antimatter for relic stations....but I can't make antimatter with such a huge energy deficit.
1

  • @gjm
  • 2Y
Alarming and misleading necrocorn-deficit message
I took a look at my Religion tab just now and saw this: >Necrocorn deficit: 0.002. Due to the deficit your pacts have 0% effectivness. Deficit is consuming additional 19.32% of necrocorns per day and is deminishing 0.000946 per day (if you have enough necrocorns). "Your pacts have 0% effectiveness". Uh-oh. Fortunately, what's going on here is that normally when this message is displayed that number is negative and nonzero, so you get something like "your pacts have -1% effectiveness". But in my case the necrocorn deficit is nonzero but very small, so the message gets displayed but the number rounds to zero and displays as "0%". I suggest putting the minus sign in the *text* and doing the calculation without it, so that in my case it would say "-0%" whose meaning would be clearer. Or: "... your pacts' effectiveness is reduced by ...%" (again, with the positive rather than negative value). (Also: "effectiveness" not "effectivness", and "diminishing" not "deminishing", but obviously those are superficial details and don't do any harm. But if bloodrizer thinks the problem here worth fixing, those might as well get fixed at the same time.)

Starchart not working (bug?)
I already researched astronomy and navigation. I have 7 observatories. There are rare events in the sky but until now none starchart. Is my third run. Is it a bug?

Load not working
Getting a bad gateway error when attempting to log in as of 11/8/2023
1

What unlocks the most in Metaphysics?
Of the following under Metaphysics tab, which one unlocks the most features in the game? (new things to do or new features unlocked). Enlightenment Diplomacy Chronomancy Unicornmancy Carnivals Adjustment Bureau I was thinking Diplomacy because it unlocks Leviathans and things to do with the Blackcoin Stockmarket. But what about the others? Do they unlock anything? Especially whole branches of new stuff to do in the game.

Pretty sure this still isn’t endgame, so… what now?
It took me so long to get to this point that I hate to reset, but I'm running out of things to do. There's no more sciences, there's no more workshop upgrades. I think I've done all the available challenges at least once. I took screenshots to explain better: ![](https://forum.kittensgame.com/pictrs/image/6e15ac05-57c8-45e1-8639-d23d97b6cb36.png) ![](https://forum.kittensgame.com/pictrs/image/22594029-ace9-4ac4-9a7a-27c8b9255bc2.png) ![](https://forum.kittensgame.com/pictrs/image/fb5ace21-63df-4868-9540-c34a74bf8409.png) ![](https://forum.kittensgame.com/pictrs/image/feb6a805-aa05-4dde-889d-ba5ed4dac866.png)

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