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https://apps.apple.com/us/app/kittens-game/id1198099725 https://play.google.com/store/apps/details?id=com.nuclearunicorn.kittensgame Changelog: * Eldermass check will be now triggered on load * Unwrap present button * Fixed register link * Fixed missing save/load confirmation dialogs in cloud saves * Support for shiny kittens in census * Fix for levi cap * Fixed broken options menu offset * Fixed village (N) counter update (via gencha) * Added "you did not see it" option to the options

F.A.Q. v3 (Read me first)
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**How do I...** Please start from the [wiki page](https://wiki.kittensgame.com). It has information about pretty much every aspect of the game. **The game does not work in a background tab** Please make sure 'web workers' option is on. **How am I doing in this game? Am I slow?** Yes. **My smelters are not working** Turn them on by pressing "+". Smelter button should lit green. **Theology and Navigation require way too much culture** You don't need to have all of this culture at the same time, try crafting more manuscripts. **There is a bug in the ...** This is very unlikely. **Offline progression is not working as expected** There is a very good reason why it is hidden and disabled by default. **Please add an option to hide researched religion upgrades** No. **Hunters suddenly reduced my catnip production** Hunters brought rare resources that boosted happiness and overall production at a cost of extra food consumption. **My max science suddenly dropped** You converted all compediums which were giving you +10 science bonus. **When should I reset** You should reset whenever game feels slow. Seriously folks, please stop making those threads. **Why refining catnip is better than woodcutting?** This is a platinum question of the Kittens Game. I wish I could get a buck every time someone asks this. This question was answered probably in the greatest details [there](http://gaming.stackexchange.com/questions/184048/when-are-woodcutters-more-efficient-than-refining-catnip) **Why huts are giving more space than log houses** Because they cost twice as much. **What is the Iron Will that everyone are talking about?** * [How to enter it](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) * [How it works](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) **Smelters are not working in the IW** [http://www.reddit.com/r/kittensgame/comments/32ybto/smelters_in_iron_will_turning_off/] **Why send explorer cost takes 100 catpower instead of 1000?** It takes exactly 1000 catpower and refund you 900 if no one was found.

Diablo 4 New Season Content Early And Events You Must Know
Diablo 4 is an ARPG game released by Blizzard. This game has gone through six seasons since its release. I think many players have experienced this game and felt the fun it brings to players. Diablo 4 provides players with a very large game plot and world view. We can not only experience exciting battles in the game, but also experience very exciting and interesting plot stories. Players can experience the gameplay of the game more deeply and understand the background stories of the characters. Diablo 4 provides players with five character professions to choose from, namely Barbarian, Wizard, Druid, Ranger, and Necromancer. The fifth profession requires players to purchase Vessel of Hatred DLC to introduce the fifth profession of witch, and players can experience new activities and unique and interesting raid gameplay in DLC. The sixth season of Diablo 4 is coming to an end. Like everyone else, I am looking forward to the arrival of the seventh season. The seventh season will update a lot of exciting game content for players, and all professions will be updated in the upcoming season. A new member will also be added for players - the Spiritborn. I think the focus of this season update will also be on resources, weapons and equipment, and various new items will be continuously added to enhance the player's gaming experience. This season update will also add new BOSS for players to challenge, which is very exciting and interesting. The Spiritborn class added in this season update is a brand new class, and users who choose the Spiritborn class will get a weapon called Sustained War-Crozier, which can increase the chance of blocking by 40% and can better block burst damage. In addition, the Barbarian class will get a chest armor called Mantle of the Mountain's Fury, which can cause high damage within five seconds, and The Druid can get a unique ancestral amulet in the seventh season, which can greatly improve elemental resistance and greatly increase defense. The Necromancer class can get two new items, Indira's Memory and Kessime's Legacy, which can greatly increase the combat effectiveness of the Necromancer class. In the new season, the Sorcerer class will get two very powerful new skills, Strike of Stormhorn and Okun's Catalyst, which can enhance the lightning ball skill. Of course, the Rogue class will also get a new item called Assassin's Stride, which can double the movement speed within two seconds, greatly improving the mobility of the Rogue class. The above is what I know about the new season so far. I hope players can discuss the content of the new season together. Let us look forward to the arrival of the new season of Diablo 4 together!

Some Things You Must Know About CoD: Black Ops 6 And How To Play
CoD: Black Ops 6 is a very exciting shooting game, and it also provides players with very exciting plot content, allowing us to immerse ourselves in the exciting shooting experience brought by the game. CoD: Black Ops 6 is a very exciting and interesting series of the game "Call of Duty". The game provides players with a very exciting and challenging battlefield through exquisite graphics and very realistic battlefield experience. Players will become brave warriors in the game and complete various thrilling tasks with teammates. CoD: Black Ops 6 provides players with a very interesting and exciting real-time dynamic gameplay experience, and also prepares various game spaces and scenes and shooting experiences full of striking for players. This game provides players with a total of 16 different game maps, allowing players to experience different game experiences and shooting gameplay, including 12 6v6 maps and 4 2v2or6v6 air strike maps. We can have very exciting shooting duels with ourselves and show our shooting skills. Not long ago, CoD: Black Ops 6 also launched a very popular zombie confrontation mode for players, providing players with a very perfect gaming experience. In this mode, players are provided with a large number of tasks and weapon upgrades, allowing players to quickly upgrade their weapons to better fight against various powerful zombies and zombie bosses. This update also speeds up the special parasite and pest rounds in CoD: Black Ops 6 Zombies. These annoying enemies are now generated faster, so that players can experience fast-paced and exciting shooting gameplay. All of these indicate that the difficulty of tasks in this mode will be greatly increased. In addition, in the zombie mode, players can create single rooms and save them. After exiting, they can save the game progress and continue their challenges from where they left. When players and their friends team up to challenge, as long as the room owner is in normal condition, disconnected players can still rejoin the game to challenge, and the hud players in the game can customize or adjust a certain module separately, which improves our gaming experience. The third person is also added to the zombie mode. We can switch between the first person and the third person, which is very interesting and exciting. The game also provides players with various easter eggs for them to explore, allowing them to gain more satisfaction and a sense of accomplishment. Let us experience the exciting shooting showdown together!

Things You Need To Know About Each Classes In POE 2
Path of Exile 2 Early Access have many important changes compared to the first one, and players need to consider many aspects. Therefore, here are various detailed analysis and introductions for players. Path of Exile 2 is a well-designed game masterpiece. The Classes skills and various auxiliary gems in the game have been redesigned. It is completely different from the first game. Players can not use gems to improve the combat effectiveness of armor and weapons. Instead, Class can equip nine active skills to increase damage and passive gains and trigger skills. Similar to the first game, players can use auxiliary gems to enhance their abilities, and various Class skills in the game have a certain number of auxiliary gems until they are fully upgraded. Players can collect the dropped gems by killing monsters. High-quality gems can provide more powerful skills. Up to now, the game provides players with six different classes to choose from. In the final version, it provides players with twelve classes to enrich the player's gaming experience. At present, each character in the game has two professions. In the final version, each character has three different Ascension professions. The following introduces different class characters to players: 1. Warrior The Warrior has a very thick health bar, which is the most powerful among all classes. This class can be equipped with armor with extremely high defense and a hammer with very high damage value. It can cause very powerful AOE damage and can withstand the most damage in battle. It is very friendly to novice players and very suitable for players who like close combat. 2. Witch As a class focusing on spell attacks, The Witch has a strong ability to clear the field and has a very significant effect when clearing various groups of enemies. However, due to its lack of damage and a very fragile body, the Sorceress is particularly weak when facing the Boss battle. And, because this class relies on spells, the Sorceress has high requirements for equipment. Therefore, a powerful POE 2 item can significantly increase the damage of the Sorceress. Most of the equipment is purchased through vendors, and various Orbs are required, especially Exalted Orbs and Divine Orbs. Therefore, farm and win loot properly. 3. Monk The Monk is a class with super attack power and mobility, and the Monk class has two skills of melee and magic attack. The diverse gameplay of the Monk class provides players with a variety of exciting gameplay experiences. 4. Ranger Ranger is a class with flexible and high agility. Players can use poison skills to continuously damage the enemy, and high agility allows players and enemies to always maintain a safe attack distance. However, in the early and middle stages of the game, the Ranger class lacks powerful AOE damage, making it difficult for novice players to quickly clear a large number of enemies. 5. Mercenary The Mercenary class is very suitable for novice players to get started, and Mercenary allows players to fight remotely. Players can output steadily in a safe position, increase their damage and avoid fatal damage. 6. Sorceress The Sorceress class provides players with very powerful damage spell skills, allowing players to experience the pleasure of instantly killing enemies. The simple operation of this class and its high AOE damage are deeply loved by players from all groups. Players can operate Sorceress to perform long-range attacks and release skills such as Raining Destruction to ensure stable output while avoiding fatal damage. The above is the career introduction provided for major players. In Path of Exile 2 Early Access, there are still many interesting gameplays waiting for players to explore and discover. Welcome to discuss and share your understanding of the game.

About the events and gameplay that players cannot know in Monopoly Go
Monopoly Go is a very interesting mobile game of the Monopoly type with beautiful and cute graphics. We can relax our mood well in the game and feel very interesting and casual gameplay. In the game, players need to constantly think about making very complex strategy settings. In the game, players need to constantly save their own funds to buy various houses, but we have to think about how to buy houses to maximize our own benefits, and we can't buy real estate blindly, otherwise we will go bankrupt due to insufficient funds in the later stage of the game and the game will fail. In Monopoly Go, we can use different real estate cards and prop cards to increase our assets, and in the game, players can invite their friends to play exciting battles together. At the same time, we need to find a way to prevent friends from making money so that we can make more money to win the game. The chance of a comeback in the game is still very high, so we can use our own strategies to increase our chances of a comeback. At the same time, we can use various interesting props to prevent opponents from making money and make ourselves more money. The game also provides players with a variety of exquisite and cool stickers. We can get more game rewards by collecting stickers. The difficulty of obtaining stickers of different star levels is constantly increasing, and high-star stickers require a certain probability to obtain. We can not only quickly collect high-star stickers by purchasing Monopoly Go Stickers, but also select the stickers we need in a targeted manner, which is very worry-free and time-saving. I hope we can all get the high-star stickers we lack. I think the most important thing in Monopoly Go is Dice, because Dice determines the number of steps our characters take in the game. We need to throw Dice in our own turn and move according to the points of Dice. Through the walking points, we will enter the grids with different effects to obtain different rewards and penalties, but the number of Dice given to players by the game will make players not have fun. So we can buy Monopoly Go Dice to get a large number of dice so that we can better feel the fun brought by the game, increase our own game experience, and let players immerse themselves in the interesting and exciting Monopoly chessboard duel. In Monopoly Go, when players upgrade their buildings, there is a certain probability that the train event will be triggered. Players will be teleported to other players' cities. Players can obtain additional income by destroying other players' buildings and robbing banks. In addition, players need to collect shields to defend their cities from being destroyed. This gameplay can increase the interaction between players and allow players to meet more game friends. The game provides a very interesting Monopoly gameplay, and players can invite friends to compete online in real time, constantly build and expand their business empires, and make profits to make us become tycoons in the game. Let us experience the interesting Monopoly Go together!

Starving kitten priority change
I just had my leader(rank 5) starve to death because I couldn't shift my kittens around fast enough and I feel that it should prioritize food to your highest ranked/leader kittens to prevent this.

Unicorn Calculator Maths
Hello! I'm using coderpatsy's unicorn caluclator and it's suggesting Ivory Towers way more than I would have expected. It's showing the Effective UPS as higher than a Citadel even when the Time To Wait is the same / longer. Is there another benefit to Towers over Citadels that I'm missing? Recent export of my file [here](https://www.dropbox.com/scl/fi/xr12j5nzbyzet1ed53xkn/SalNorth-KG-Export.txt?rlkey=l4iyi0epmtucvgmwtyhc2acho&st=j6ixdtvi&dl=0).

Solar revolution now has diminishing returns?
![](https://forum.kittensgame.com/pictrs/image/b43cfcdc-eb2b-4d98-85d8-15abd7596e0a.png) After resetting faith with adore, my first full store of faith (97k) gave me 137% production from solar revolution. ![](https://forum.kittensgame.com/pictrs/image/3fd907a5-7e2c-4106-9ee4-2b8cd062f3b1.png) After using another 97k full store of faith, I go to 194%. My bonus goes from +137% to +57% If i do it again, my bonus decreases to only 44%.

Semantics of bonus notations
The Ampitheaters say "Uhappiness Reduction: -4.8%" which, when compared to the bonuses of other things implies that they are reducing the unhappiness reduction, not increasing it.

Steamworks only cost tthe flat -60% to coal prod?
Are steamworks supposed to only cost the -60% to coal prod or is there supposed to be a scaling based on how many you have, because the way it is currently, once you build one there is no penalty to building more(other than the initial cost).

Cryochambers and challenges?
I assume we aren't meant to bring our cryochamber kittens into challenges, except for the apocalypse. So do the kittens go into reserve same as chronosphere resources or...? Some of these challenges are meant to be done with a fairly developed account, I find it hard to imagine that we'd be forced to give up our kittens responsible for so much of the production boost

Suggested use for Moon Bases - Thorium production
Moon base storage comes with a big energy cost and once you have Crytostations they hardly seem worth it. Why not an upgrade to let them produce thorium? (Apologies if this has been suggested previously. A cursory search did not dig it up)

Carbon neutral for the end of this run
I've been interested by the pollution mechanic as a new-ish player (around a year or a year and a half) and instead of resetting as soon as I'd hit my population goal for this run, I decided to go a bit further and then see what it would take to realistically hit 0 pollution before resetting. Currently, I have 29 factories and all energy is coming from reactors (15), solar farms (27), hydro plants (5), and satellites (4). Since I'm not running the smelters anymore and have been selling them off, it's like reverting to an earlier part of the game when your only source of titanium is zebra trade. I'm drawn in by how in order to prioritize healing the environment, you basically have to prioritize it in both a policy and industry. ![](https://forum.kittensgame.com/pictrs/image/a0b735b2-6c90-4147-acd8-c8ea667a7e1f.png) ![](https://forum.kittensgame.com/pictrs/image/dc45445f-b5e7-4da6-92a7-2b139752738a.png)

This Sort queue items by alphatbet was replace the Praise the sun! for months I want to 赞美太阳! instead of 按字母排列物品 But Order of the alphatbet sounds quite humorous

Furthest Ring progress doesn’t carry over after reset
I thought Furtest Ring progress was supposed to carry over after reset? In my desktop Ver 1.4.9.3.r1335 it doesn't. It starts at 24k every time.

  • @BIS
  • English
  • 5M
Feature request: add a “Repeat Last Trade” button?
I'd like to suggest a feature with the goal of reducing clicks needed to perform repetitive actions, specifically trades. Before I share my feature request, I'll explain the current actions I take by way of example. If I'm shattering TCs, these are the steps I'll take: 1. Click the "Time" menu item 1. Scroll to the "Combust TC" section 1. Click on the shatter TC button until my Unobtainium is maxed 1. Click on the "Trade" menu item 1. Scroll to Leviathans 1. Click "All" 1. Repeat until I've maxed Temporal Heat My feature request is for a sidebar menu item labeled something like, "Repeat Last Trade." If my last trade was "All" with Leviathans, clicking this button would perform another "All" with Leviathans. I'm thinking it may the the kind of thing that fits within this red circle: ![](https://forum.kittensgame.com/pictrs/image/6a83fbb0-118c-469e-8c78-5cf73a3d2726.jpeg) If this "Repeat Last Trade" menu item existed, the previous steps would be reduced to this: 1. Click the "Time" menu item 1. Scroll to the "Combust TC" section 1. Click on the shatter TC button until my unobtainium is maxed 1. Click "Repeat Last Trade" 1. Repeat until I've maxed Temporal Heat This is one of many examples where "Repeat Last Trade" would save clicks. For brevity, I'll summarize another: Mid+ game, factories, reactors, and accelerators require near-max Titanium to build. This means the player needs to trade for titanium, build one of these, trade again, build another, etc. If "Repeat Last Trade" existed, the player could stay in the same section, reducing the number of player actions to perform this task. If my current way of doing things is "the hard way," please let me know. Maybe there's a better solution that already exists. Thank you for your consideration. I'm playing the android version of the game and I usually play it vertically.

So I'm on a fairly long run, 1k kittens, TT:18 and year 51,000ish. Basically just blasting into the future to build paragon TCs and relics, while grinding towards TT:20. I have 70 Black Obelisks for what it's worth. However I'm struggling to get to TT:19. I have 183P worship and praise about 4 million every 22 seconds with 900 kittens as priests. The worship gain at this point is like 0.002ish per click. Am I better off just converting it to improve worship further to make the push to 19 less grindy or keep grinding towards TT:19, whenever that may be, or should I redirect focus elsewhere? Thanks for advice. Other information that may be relevant; - Almost all buildings are at my current resource cap, minus pollution making ones (as many as I can while staying at zero pollution) and those that cannot be capped (300ish warehouses, they barely make a dint at this point.) There are a few things I'll mention that aren't capped/maxed out, mainly due to power needs and lack of Eludium for cryostations. - 40 Chronosphere - 50 AI core - 67 sunlifter - 88 Crystation - Have not Researched Pumpjack or biofuel processing to save on Power usage. - 6 Temporal Battery's - 21 heat expansion things (on mobile so can't see the name) - zero time boiler - 16 Temporal Accelerator - 3 time impediments - 10 resource retrieval - 1 Temporal? Again on mobile can't see full name. - 13 void hoover - 29 Void Rift - 1 Chronocontrol - 14 Void resonator - 40 Black Nexus - 40 Black Core - 48 Event Horizon - 36 Black Library - 30 Black Radiance - 30 Blazar - 4700ish Paragon - 1940 burned paragon - 244,000k -ish TCs - 269,000m -ish relics (just sold blackcoin in the rotation) - 20x Marker - 5x Unicorn Graveyard - 2x Unicorn Necropolis - 18 black pyramid - 70 sunspire - 16.4 mill unobtainium cap - 729.776 unobtainium per second during the boosted moon phase.

  • @dakjit
  • English
  • edit-2
    7M
Pollution cost not adding up correctly?
I shifted my play style a while ago so that I could reduce pollution and drive it low enough to zero it out again. It took a while, but I got it there. I've made many changes to many other things, so I do not know what is causing it, but something is not making pollution counters of the different buildings add up correctly. When I was driving down pollution, at one point, I had 36 Magnetos, 80 Calciners, 75 Quarries, 122 Mines, 64 Steamworks, and 102 Smelters. On top of that, to counteract all of that, I had 82 factories with automation enabled. As far as I could tell then or now, those are the only things causing pollution (My biolabs are all off, and I don't have OIl well automation on). So at the time my pollution rate was -15 (as seen by setting game.detailedPollutionInfo=true in the browser javascript console). Now, after having reached 0 pollution a bit ago, I've been shuffling everything around to maximize science to buy more things. So things have not been at the above numbers of those buildings for a few weeks. Once I was done with the science stuff, I tried to re-optimize iron output and magnetos, but I have found that I cannot return to the same numbers of buildings without incurring a positive pollution rate. It does not make any sense. In order to stay negative (including Winter), I have 34 Magnetos 68 calciners 70 Quarries 120 Mines 64 Steamworks 90 Smelters And that is with 88 Factories with automation! Quarries and Mines could probably be returned to past values, but I had to finagle as much as possible to maximize magnetos. The big polluters (magnetos, calciners, and steamworks) are all less than their previous numbers. And I should be able to have More buildings polluting with the increased number of factories. So, what in the world is going on? I have positive power, so it's not one of the weird side effects of negative power. I have 420% happiness. Does BLS affect that? It's at 47% It doesn't make any sense. Edit: 11 days later and still have not figured this out. I still cannot have as many Magnetos running as before. I even opened up an old save file from months ago. It doesn't make any sense why I cannot have those Magnetos running now. I think 0 pollution actually is making things worse.

Do challenges have an impact on later runs?
I'm on my second run (currently in my last population push before resetting) and saw a post about recommended challenge orders that said that some challenges were beneficial to do first. If I end up doing challenges, what's a good order to do them in and how do they impact each other?

chronosurge help?
so I've been tentatively figuring all this chrono whatsit out with a lot of help from the wiki and google. but I am completely lost on the chronosurge option. particularly how you're supposed to be able to restart it immediately on the next run? I know the wiki says it needs 750 void to purchase it, but it doesn't say anything about pre-reqs, so does it just show up when I have the void and flux? and the thing that raises your max flux, if I'm understanding it correctly, is part of the chrono purchases, which reset every run, so if you have more than the max stocked up as long as you don't have it turned on, you won't lose the points? so basically, if i'm understanding it right, chronospheres, (with the minimum of resources coming with), void, TCs, and relics would all need to be pretty well stocked up before this becomes even vaguely pertinent? because right now I'm still at a level where I *can* get relic stations... but it takes me 3 rl days to get there ^^; and I think void also resets? so would chronospheres bring back the void and unobtanium and other such things as well? (or did I just accidentally spend all my void without noticing? >>') if I'm not totally off the mark here, then how many chronospheres per run would I really want to have as an easy grab before I start considering this set up? at the moment I'm kinda playing with some of the easier challenges, and using them as paragon grabs as well. if it matters, I've currently got almost 2k burned paragon and just over 700 regular, and I've been resetting every time I feel like I hit a wall, which is netting me around 400-450 paragon a run.... thanks much!~
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I am very smart
I just now realized that the "observe" button isn't to observe the things that have happened/event history, but to observe the rare astronomical event... only took me till SETI research to realize.

Endgame
Years ago, there was a point where the game would break when you had too many resources. Has that been fixed? I feel like I should be well past that point. I currently use KittenScientists and just run month long sessions before I reset and have done so for years now. Currently I have 1.70U relics and 550G Time Crystals and Transcendense Tier 36. I haven't been pursuing paragon hard, but still have 109k burnt.
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“Maximums” of things
So I'm a very VERY new player if skimming some other things is anything to go by (and I'm going to try and stop that now, too many spoilers :( ), but I keep reading about this "maximum", and I was wondering what it is? I'm almost to concrete huts, and I've read that's pretty decent reset time, so I was wondering how do I tell when I'm at the "max"?I know about resource limits, I mean obviously, but what's to stop me from building more store facilities? Is there a "hard" max on buildings?

I’m stuck in space on the first run - what should I do?
I know many people restart, but I've read that with patience it should be possible on the first run. Here are some screenshots, does anyone have any tips for me on how to proceed? Above all, there is a lack of science so that I can expand the anti-matter. https://ibb.co/0Qqg91y https://ibb.co/xX1JsHw https://ibb.co/2dDC7qQ https://ibb.co/mCTkVcG https://ibb.co/4PXRVp2 https://ibb.co/4fJLprd https://ibb.co/2ySkMR1 https://ibb.co/L8V7dvb https://ibb.co/s5vdnCY

blackcoin missing exchange?
I just got Blackchain in Technologies, and it does not seem to have actually unlocked anything. Which tab is it supposed to show up on? Is there something else I need to unlock that?

Stuck on 1000 years challenge
I've hit 500 years on the 1000 year challenge and can't figure out how to progress. I've got 750 time crystals from earlier runs, but I can't figure out how to shatter them - I wasn't given the option to build Ziggurats anymore when I reset into the challenge. I can't make relics or trade with the Leviathans to get relics. How do I research Tachyon Theory and Chronoforges?

RR/Pyramids/TC Combustion question
I've played for years, and given up quite a few saves, only to come back and start over many times. Although I've reset many times in the past, I've purged my runs and started over every few years. This time I've been going on and off for 10 months off of a fresh new game. This time I might actually be at it for real. I have questions about RR, TCs, and maybe more. TT 13 RR 7 Unob: 163.53/s with festivals Relics: 12.71/day Reset: 14 Paragon: 1295 Burned P: 106 37 Markers /8 pyramids Lev Energy: 89/199 And I feel TCs are too slow. I can burn 45 TCs and trade around 3 TCs per trade, so I am profiting, getting around 210 TCs for ~350k Unob (69 trade caravans). Relics aren't the problem. I don't think Paragon is the problem. Storage and production from Paragon might be the problem, but I don't quite believe it. You can refine TCs into relics, but that isn't helpful when I don't have enough TCs but seemingly plenty of relics. Any advice?

It’s that time of the year again - Eldermass present advice
The consensus seems to be to take Transcendence to get from TT10 to 14. That's what I did 2yrs ago, getting close to TT24 now. In the late game Compendia seem the way to go, to boost your science to insane levels. Which sounds nice, but I don't have enough Chronospheres for that yet. Last year I was in a strange game state because of a true 40k run, so I picked burned paragon. Due to limited time to play actively, that run is still ongoing (true year 56442 atm :D), but I plan to reset soonish. So, my question now is: What's the best mid-game pick? I'm considering: * 1500 burned paragon again sounds solid, I'm at roughly 500/4600 (with another 1k+ after reset) * I'm at 90k Karmakittens, so another 25*25k = 625k would also make a difference (roughly +344 Karma, which currently sits at only around 180). But then again, happiness (900%-ish) is not super important at this stage, since it does not affect space. Could help with religion though. Everything else seems irrelevant (e.g. +2k TC, when I have many tens of millions) or impossible (e.g. Metaphysics, which are already unlocked). Unless there is some obvious choice I'm overlooking.

Is pollution’s “to zero” counter broken?
I unlocked pollution info with console command It shows that I have ~105M pollution If I turn off everything but my 3 factories, I get "-17 pollution per tick" and "To zero: 7d 8h" If I turn on 15 Calciners, I get "Pollution per tick: -1" and "To zero: 28y 155d" I tripple checked, but 17 times 1 week isn't 28 years... so I think something in this display is broken Maybe "per tick" doesn't account for negative electricity or smth

What to do after eludium huts
I'm on my 4th run. In the previous one I did the reset after eludium huts and now I have 198 stored paragon (and 168 paragon from my current kittens). Just unlocked eludium huts again, and things seem to start getting pretty slow and a bit confusing. I'm not sure what to do next. Should i push this run towards time crystals/relics (how?)? Or should i reset and do another quick run to build up paragon for new metaphysics? I understand that space manufacturing is a very important upgrade, but reaching the 125k titanium cap seems almost impossible on this run unless I plan to keep playing for a long time before the next reset. Here's the situation: https://imgur.com/a/fLavPOA I'm looking for advice on what to focus on now. What are the mid and end goals for this run? Also, - Available metaphysics: should i buy some of them? - Bonfire: there's a lot of stuff that I could potentially improve, but I'm not sure where should I invest my resources. I need steel and titanium for space buildings, so buying magnetos, factories, accelerators and similar structures would slow down space development. - Upgrades: a bunch of them are available but they don't seem to be useful right now, am I doing it wrong? - Religion: should I do a mid-reset now?

  • @Aroc
  • English
  • 1Y
Pretrade beside the precraft button?
I am switching between the trade and other tabs literally thousands of times for titanium. It would be great if I could enable trade as part of the precraft function. It would save my poor thumb from a lot a awkward movements. Thank you for your consideration!

-15.68KWT
I'm not sure what happened but I looked up at my energy production today and I have a -75% production bonus and a deficit of 15.68 KILOWATTS. I can't seem to clear the debuff and have no idea what caused it? I'm sort of mid-game in this reset, saving antimatter for relic stations....but I can't make antimatter with such a huge energy deficit.
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  • @gjm
  • 1Y
Alarming and misleading necrocorn-deficit message
I took a look at my Religion tab just now and saw this: >Necrocorn deficit: 0.002. Due to the deficit your pacts have 0% effectivness. Deficit is consuming additional 19.32% of necrocorns per day and is deminishing 0.000946 per day (if you have enough necrocorns). "Your pacts have 0% effectiveness". Uh-oh. Fortunately, what's going on here is that normally when this message is displayed that number is negative and nonzero, so you get something like "your pacts have -1% effectiveness". But in my case the necrocorn deficit is nonzero but very small, so the message gets displayed but the number rounds to zero and displays as "0%". I suggest putting the minus sign in the *text* and doing the calculation without it, so that in my case it would say "-0%" whose meaning would be clearer. Or: "... your pacts' effectiveness is reduced by ...%" (again, with the positive rather than negative value). (Also: "effectiveness" not "effectivness", and "diminishing" not "deminishing", but obviously those are superficial details and don't do any harm. But if bloodrizer thinks the problem here worth fixing, those might as well get fixed at the same time.)

Starchart not working (bug?)
I already researched astronomy and navigation. I have 7 observatories. There are rare events in the sky but until now none starchart. Is my third run. Is it a bug?

Load not working
Getting a bad gateway error when attempting to log in as of 11/8/2023
1

Missing “documentation”
At first I want to say: I love this game. I am playing it for years now (with long pausings), and dont feel I am near to finishing it. But the game still seems to be a WIP. This is not a critic to the developers. The web version is for free and I payed around 3€ for mobile... Totaly worth it! The thing that "bugs" me the most is that on some mechanics there dont seem to be any explanation. The descriptions are sometimes unclear or just "tbd". The wiki also seems to lack a deeper explanation. The most useful way is to read reddit posts. And then I am asking myself: How the fuck do they know these things? xD This post is no "make a better documentation"-post. I just want to discuss this with you guys and want to here your thoughts about it :D

What unlocks the most in Metaphysics?
Of the following under Metaphysics tab, which one unlocks the most features in the game? (new things to do or new features unlocked). Enlightenment Diplomacy Chronomancy Unicornmancy Carnivals Adjustment Bureau I was thinking Diplomacy because it unlocks Leviathans and things to do with the Blackcoin Stockmarket. But what about the others? Do they unlock anything? Especially whole branches of new stuff to do in the game.

Pretty sure this still isn’t endgame, so… what now?
It took me so long to get to this point that I hate to reset, but I'm running out of things to do. There's no more sciences, there's no more workshop upgrades. I think I've done all the available challenges at least once. I took screenshots to explain better: ![](https://forum.kittensgame.com/pictrs/image/6e15ac05-57c8-45e1-8639-d23d97b6cb36.png) ![](https://forum.kittensgame.com/pictrs/image/22594029-ace9-4ac4-9a7a-27c8b9255bc2.png) ![](https://forum.kittensgame.com/pictrs/image/fb5ace21-63df-4868-9540-c34a74bf8409.png) ![](https://forum.kittensgame.com/pictrs/image/feb6a805-aa05-4dde-889d-ba5ed4dac866.png)

Energy info screen
Is there way how to check energy consumption same way as pollution? Maybe new game tab?

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