KGM iOS/Android 1.5.3
pin Changelog: * Game engine updated to version * Build Queue * Spaceport * UI and stability fixes The build will be rolled out in the upcoming week in the minor increments. As usual, some bugs can be expected, so don’t forget to backup your saves.

F.A.Q. v3 (Read me first)
**How do I...** Please start from the [wiki page]( It has information about pretty much every aspect of the game. **The game does not work in a background tab** Please make sure 'web workers' option is on. **How am I doing in this game? Am I slow?** Yes. **My smelters are not working** Turn them on by pressing "+". Smelter button should lit green. **Theology and Navigation require way too much culture** You don't need to have all of this culture at the same time, try crafting more manuscripts. **There is a bug in the ...** This is very unlikely. **Offline progression is not working as expected** There is a very good reason why it is hidden and disabled by default. **Please add an option to hide researched religion upgrades** No. **Hunters suddenly reduced my catnip production** Hunters brought rare resources that boosted happiness and overall production at a cost of extra food consumption. **My max science suddenly dropped** You converted all compediums which were giving you +10 science bonus. **When should I reset** You should reset whenever game feels slow. Seriously folks, please stop making those threads. **Why refining catnip is better than woodcutting?** This is a platinum question of the Kittens Game. I wish I could get a buck every time someone asks this. This question was answered probably in the greatest details [there]( **Why huts are giving more space than log houses** Because they cost twice as much. **What is the Iron Will that everyone are talking about?** * [How to enter it]( * [How it works]( **Smelters are not working in the IW** [] **Why send explorer cost takes 100 catpower instead of 1000?** It takes exactly 1000 catpower and refund you 900 if no one was found.

Pretrade beside the precraft button?
I am switching between the trade and other tabs literally thousands of times for titanium. It would be great if I could enable trade as part of the precraft function. It would save my poor thumb from a lot a awkward movements. Thank you for your consideration!

I'm not sure what happened but I looked up at my energy production today and I have a -75% production bonus and a deficit of 15.68 KILOWATTS. I can't seem to clear the debuff and have no idea what caused it? I'm sort of mid-game in this reset, saving antimatter for relic stations....but I can't make antimatter with such a huge energy deficit.

Alarming and misleading necrocorn-deficit message
I took a look at my Religion tab just now and saw this: >Necrocorn deficit: 0.002. Due to the deficit your pacts have 0% effectivness. Deficit is consuming additional 19.32% of necrocorns per day and is deminishing 0.000946 per day (if you have enough necrocorns). "Your pacts have 0% effectiveness". Uh-oh. Fortunately, what's going on here is that normally when this message is displayed that number is negative and nonzero, so you get something like "your pacts have -1% effectiveness". But in my case the necrocorn deficit is nonzero but very small, so the message gets displayed but the number rounds to zero and displays as "0%". I suggest putting the minus sign in the *text* and doing the calculation without it, so that in my case it would say "-0%" whose meaning would be clearer. Or: "... your pacts' effectiveness is reduced by ...%" (again, with the positive rather than negative value). (Also: "effectiveness" not "effectivness", and "diminishing" not "deminishing", but obviously those are superficial details and don't do any harm. But if bloodrizer thinks the problem here worth fixing, those might as well get fixed at the same time.)

Starchart not working (bug?)
I already researched astronomy and navigation. I have 7 observatories. There are rare events in the sky but until now none starchart. Is my third run. Is it a bug?

Load not working
Getting a bad gateway error when attempting to log in as of 11/8/2023

Missing “documentation”
At first I want to say: I love this game. I am playing it for years now (with long pausings), and dont feel I am near to finishing it. But the game still seems to be a WIP. This is not a critic to the developers. The web version is for free and I payed around 3€ for mobile... Totaly worth it! The thing that "bugs" me the most is that on some mechanics there dont seem to be any explanation. The descriptions are sometimes unclear or just "tbd". The wiki also seems to lack a deeper explanation. The most useful way is to read reddit posts. And then I am asking myself: How the fuck do they know these things? xD This post is no "make a better documentation"-post. I just want to discuss this with you guys and want to here your thoughts about it :D

What unlocks the most in Metaphysics?
Of the following under Metaphysics tab, which one unlocks the most features in the game? (new things to do or new features unlocked). Enlightenment Diplomacy Chronomancy Unicornmancy Carnivals Adjustment Bureau I was thinking Diplomacy because it unlocks Leviathans and things to do with the Blackcoin Stockmarket. But what about the others? Do they unlock anything? Especially whole branches of new stuff to do in the game.

Pretty sure this still isn’t endgame, so… what now?
It took me so long to get to this point that I hate to reset, but I'm running out of things to do. There's no more sciences, there's no more workshop upgrades. I think I've done all the available challenges at least once. I took screenshots to explain better: ![]( ![]( ![]( ![](

Energy info screen
Is there way how to check energy consumption same way as pollution? Maybe new game tab?

What should my goal be for my first relic run?
2.5k paragon, 300 burnt, only challenges completed are winter and anarchy. Transcendence tier 10. Ran out of time crystals so I decided to try a long relic + antimatter run. Saved up 5k antimatter so I could begin generating relics passively, and I'm almost to 5k relics so I can buy a Black Nexus. Leviathans are up to level 8, and I've unlocked the chronoforge. What should my goals be for this run? And after it should I use all the time crystals I've got saved up to grind a bunch of quick paragon, or go right back into relic farming?

I’m not getting coal after researching Steel
I'm playing on the Beta so I thought it might be a bug, but I'm facing the same problem on the Public build

Science cap reduced by ~750K without doing changes in the game?
I'm in the middle of my 4th run and I'm pretty far into the run, I had my science cap around 2.5 million science, and then it suddenly started dropping and it is now at 1.8 Million, I've sold no buildings, lost no kitties, enviroment is healing so it can't be a pollution side effect 1400~ PPM now and I have no clue why is my science cap going down so drastically, what could be happening?

Hey all, I need some help finding out what I am missing on why my max kittens are lower than normal. I have three challenges active: winter has come, anarchy, and energy. Only half my kittens are working because of anarchy, which makes sense. But I have 8 huts and 14 log houses which should be 30 kittens and my max is only 24. I am not sure what else I have that could be causing it, but something is tickling the back of my brain that I should remember. I just haven't played much over the past few years to remember all the ins and outs of the game and am having trouble searching for info on the wiki.

Relics per day
I have finally gotten the relic station upgrade and was scared that the production was displayed as "per day". But it is ingame day and not real time day. But why? We have per second for everything and per hour for alicorns. Both are related to real time. An ingame day is about a second. So why is it not just displayed as "per second"?

“Local” wiki login?
Over on the wiki, if you try to sign in you get three options: "Google", "Discord", and "Local". The last of those wants an email address and password. I try to minimize my use of federated logins, because I don't want to give the likes of Google any more information than I have to. But the "Local" option seems to assume that I already _have_ email/password credentials and I don't see a "sign up" option. Maybe it takes the same email/password as the forum? But when I signed up for the forum I didn't provide an email address, and if I try to add one now then the "Add" button displays a please-wait spinner that appears to just spin for ever. So I can't test that. Is there a way to sign up to log in to the wiki without using Google or Discord?

Wood production and mineral production tickling down slowly
Not sure what's causing it It was 4887/s a few seconds ago now, now 4885 Possible solar revolution pollution problem? But it's really really slow Also my pollution is only 700+

First and only run, can I beat the game?
I want to be able to beat the game with only 1st run without resetting. Is that possible? What can't I do without resetting? I am sure by playing long enough, you can get most of the stuff (except karma?) I think the game needs to be designed so that you can do everything (get all the resource types) without resetting. If Karma can't be got unless you have to reset, then it needs to be added in as an unlock on the "first run". resetting is like dying, you don't want people to die to be able to get to the next stage, as that would be bad.

Siphoning and necrocorn deficit (bug?)
This seems like it might be unintended behaviour: I have a couple of active Pacts whose deficit has not been fully repaid. I have just purchased the "Siphoning" policy. Expected consequences of selecting "Siphoning": (1) alicorns start being consumed, (2) necrocorns stop being consumed. Actual consequences: (1) alicorns start being consumed (I assume), (2) necrocorns stop being consumed (I assume), BUT ALSO (3) necrocorn deficit stops reducing. Since the necrocorn deficit makes my Pacts less effective and wouldn't have taken all that long to repay, the net effect of taking the Siphoning policy is to make things significantly worse, in a way it seems hard to believe it's meant to. If this is intended, then it ought to be mentioned in the description of the Siphoning policy. My guess is that it isn't intended. It's hard to be sure from looking at the code -- the necrocorn-related code is pretty convoluted and not commented much so it's not obvious what its intent is. (Possibly related: "Siphoning policy not working?", which is the reason for the cautious "I assume"s above. Definitely not the same issue as I'm describing, though.)

Hotkeys/Keyboard Controls
There doesn't seem to be any mentions on the wiki, but I have noticed I can change tabs with numeric keys, are there any other hotkeys? Are they listed anywhere?

spaceport; when, what?

Can someone please breakdown what to do with Time for me?
I've read up on the wiki, and have searched the forum, but I'm stalled out on what I'm supposed to *do* with temporal flux. Like, I can do it, and have built up some resources to make it "better," but it's not clear what it's meant to do/build to/etc. Could someone please tell me a bit more about what's meant to be going on with this?

Leviathan energy over cap bug?
I am able to continue feeding necrocorns to the leviathans beyond my stated cap. Currently, I am at 696 / 405, and my trade ratios still seem to be increasing with more feeding despite being over the cap. I have 80 markers and 15 runs of black sky. I believe the 405 is calculated from the markers alone (5 + 5*markers per the wiki), so it seems the cap does not account for the bonus from black sky. The wiki says black sky increase is +0.5 per marker, capped at 10 with diminishing returns. Not sure where the diminishing returns kick in, but if I haven't hit them yet I think my "real" cap will be at around 1000, not sure if I will stop being able to feed more then or if I will be able to continue feeding, just won't improve my trade ratios? I am on mobile, not sure if this is a bug specific to mobile or if it would happen in browser too, I haven't ever exported my save over.

what does precraft do?
The precraft button doesn't seem to do anything and I can't find any information on how to use it. How does it work and what's it for? I'm playing the Android version if that matters.

Notifications on Android 13
It seems the app doesn't ask for permission to send notifications so I can't allow them. (There was some notification rework for Android 13.) Am I just dumb? It's there a way to get notifications working?

IOS IPad significant digits/GUI
A suggestion—I find it hard to see all the relevant info in the left pane due to all the sig figs, even using the low precision option. The production rate is not visible for all the resources. The attached pic uses normal font size with the Inverted theme. It seems unnecessary to show 2 decimal places for resources that are measured in the thousands and fewer decimals would free up more space in that pane. Alternatively, the left pane could be made wider to accommodate. The right pane seems wider than necessary—there is a lot of empty space on the buttons and descriptions, so I think that pane could be somewhat narrower. A third option could be to have an option of a 2 or 3 character abbreviation of the resources to free up some space. We who have been playing a long time know them by their position and color mainly. Thoughts? ![](

lost in space - how do i get relics?
I have now arrived in the year 6220 (first round) and now need relics. I know the wiki entry of course, but Leviathans do not appear because of the preconditions. I can't refine them from 25 time crystals either. Can someone please give me a hint what I can do to get ahead. ![]( ![]( ![]( ![]( ![]( ![]( ![](

What is the highest TT so far in the latest version?
I am at TT7. What is the highest it can go? Also, is there a general formula that is easy to do in your mind (just by looking at the screen) so you know if you transcend, you will get to the next TT level (guaranteed)?

KGM iOS/Android 1.5.1 Changelog: ``` Game engine updated to version UI QOL Pacts support Stability fixes and improvements ``` The build will be rolled out in the upcoming week in the minor increments. As usual, some bugs can be expected, so don't forget to backup your saves.

Mausoleums and Pacts?
Hi, I'm at TT23, and so I bought a Mausoleum, since it's cheap and new (to me). So now I could by Pacts, which are also very cheap. The first problem is that they consume necrocorns, with an unintelligible price tag, for example: >Necrocorn consumption: -0.00(...)/day > >Necrocorn deficit recovery per pyramid: 0.3% > >Storage per pyramid: 0.05% This means next to nothing to me, especially because my current production is displayed as +0.00(...)/day, so it's not that easy to tell how the cost of a pact will impact my production. The second problem is that I cannot find anything about Pacts and Mausoleums in the wiki. Am I looking wrong? Should I buy pacts, or is it too early for that? I should reset soon (well, I probably should have done it long ago), but I'm waiting to buy a new Dark Nova level or two before that. Thanks

First run policy questions
Hello! I got into the game a couple weeks ago when an online friend recommended it as a distraction as I pulled an all-nighter following a break-in attempt just in case they tried again. (Long story.) I love it! Thank you bloodrizer for making such an intricate game. I've been checking the wiki for some things and letting myself be surprised by others. Here are my questions: 1. Long-ish term, would it be better to go with Knowledge Sharing or Cultural Exchange for my first run? I'm guessing Cultural Exchange since you can always reassign kittens to be scholars to increase the science rate, but it's hard imagine worrying about my culture rate since it's at +37.88/sec right now and it doesn't seem to be used for as many things compared to science. 2. Carnivale or Extravagance? And more specifically: why does kitten arrival speed matter? Carnivale boosts arrival speed, but that doesn't seem worth the cost of increasing luxury consumption so I was just going to go with Extravagance. 3. For Zebra Relations, does Appeasement or Bellicosity make for a smoother first run? I was going to go with Bellicosity since I'm almost to the point where I can manufacture titanium instead of having to trade for it. Policy selections up until this point: Liberty, Republic, Diplomacy, Epicurianism, Mysticism, and Environmentalism. Thank you!

Thank you, bloodrizer.
I recently went to the ER and was diagnosed with a kidney stone. The doctor installed a ureteral stent inside of me, and it's the most miserable experience of my life. I have been bedridden for 9 days, and I have 17 to go before it gets removed. I found Kittens Game a few days before all of this occurred, and with complete sincerity, it's one of the only things keeping me sane. Almost nothing has been able to distract me from my misery except for these kittens - so from the bottom of my heart, thank you bloodrizer for giving me precious moments of reprieve from my otherwise currently-excruciating existence. Also, I have to say that regardless of my personal circumstances, this is a masterpiece of incremental gaming. The only thing that comes close is Antimatter Dimensions, imo. It's extremely creative, complex, and multilayered. I don't think I've ever played a game with a progression system like this one, and I think it's brilliant. Cheers to you, my friend, and fuck Communism up its ass!

Quick switching leaders?
Originally posted by [/u/TheFledglingPidgeon](/u/TheFledglingPidgeon) I find myself switching leaders a lot for the bonuses, like switching to Manager before hunting or Merchant before trading. Is there a way to, say, favorite certain kittens as leaders so I can "quick switch" between them?

On the upcoming reddit-wide going dark event
Originally posted by [/u/bloodrizer](/u/bloodrizer) Background info: Without fueling the drama I am considering to join the blackout and make this subreddit dark for 48 hours on Jun 12. Reddit UI always been barely functioning at all. I have to rely on RiF personally on mobile, and loosing it would be annoying. ___ I've been always annoyed by the reddit, and been considering to move this sub to the self-hosted platform on several occasions. I've been told by a lot of users they are here are mostly for the r/kittensgame so I suspect nobody cares about reddit much.

Advice needed
Originally posted by [/u/Distinct-Finish-5178](/u/Distinct-Finish-5178) On my first run atm and have 80 kittens. Things are really really slow atm. Should i reset or push trough? Don’t really know what to unlock or upgrade

Focus on sciences or titanium? (Pre reset)
Originally posted by [/u/IKindaLikeCorn](/u/IKindaLikeCorn) Hullo! Im pre reset, have some observatories. Pretty capped out on my other buildings. Should i focus on titanuim, observatories, trade ships, or go for the sciences (electricity, chemistry)

What should I focus on next in my game?
Originally posted by [/u/WolfOfYoitsu](/u/WolfOfYoitsu) Edit: screenshots [kittensgame.png]( I'm a little bit lost on what I should do next. I'm currently just letting the game run to farm relics to buy things from Cryptotheology. Should i farm paragon up a certain amout? If so, how much? Should I get more burned paragon or just buy the remaining metapysics? Or repeat challenges? I couldn't find a guide that helps me here. According to Sagefault's Endgame Guide I'm in mid game somewhere between "Type 1: Relics Stations" and "Type 2: Shatter Engine", but it doesn't describe how to get there. ​ My current stats: ​ Paragon: 4935 Burned Paragon: 373 Transcendence: 17 Black Obelisk: 60 Black Nexus: 35 Black Core: 25 Event Horizon: 29 Black Libary: 32 Black Radiance: 9 Blazar: 6 ​ I bought all metaphysics up to Yesod (next would be Hod) and I did all challenges once.

i asked chatgpt a question i would nornaly googlr for or ask here.
Originally posted by [/u/Dangerous_Ant5107](/u/Dangerous_Ant5107) q: in kittens game, bloodrizers incremental game, why is reseting with one chronosphere bad and can the bad thing ve mitigated later during same run? a: In the game Kittens Game, the decision to reset with only one Chronosphere is generally considered suboptimal because it doesn’t provide significant benefits compared to resetting without using a Chronosphere. The Chronosphere is an item that allows you to carry over a small portion of your resources and technology when you reset the game. However, using just one Chronosphere doesn’t grant you substantial advantages in subsequent runs, and it consumes a valuable resource to obtain. The purpose of using Chronospheres is to enable players to progress faster and more efficiently in subsequent runs by carrying over accumulated resources and knowledge. Players typically aim to acquire multiple Chronospheres before resetting, as each additional Chronosphere provides a greater multiplier effect on resources carried forward. While using only one Chronosphere may not have significant benefits within the same run, it’s important to note that the game is designed to encourage multiple runs and iterative progress. Each subsequent run allows you to accumulate more resources, unlock new upgrades, and advance further than the previous run. As you acquire more Chronospheres in subsequent runs, you can mitigate the perceived drawback of a single Chronosphere reset and make faster progress in the long term. Ultimately, the decision to use Chronospheres and when to reset is a strategic choice that depends on your playstyle and goals within the game. It’s worth experimenting and finding the most effective approach that suits your preferences and progression strategy. rly nice