I’ve been following the the Monstrous Advice guide on the wiki for my first few runs, which says that you can transcend on your first run but that you don’t have to. I think I managed to do it once right before resetting on my first run.
I’ll look into doing challenges once I feel compelled to - right now I think I’m just enjoying learning how the game changes and accelerates with resets as I’m only on my third run.
I was going to ask if there was a list anywhere of how the challenges affect later runs, but I just found it on the wiki!
Thanks, and have a good one!
Thank you for the reply! I’ll probably go with Cultural Exchange and Extravagance then.
Thanks for the link as well. There was something on there that I didn’t understand earlier: what does it mean when it says to cap a specific type of building? (“Rule 1: Always cap workshops.”) I understand what it means for a resource to be capped but not a building.
Also: this game rules. I’ve got a pretty short attention span and I’ve been really into the progression and unlocking new things since my friend recommended it to me. I pretty much either lose interest in something in a day or I get obsessed with it, and I think I know which one this is!
nice