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Joined 2M ago
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Cake day: Oct 07, 2024

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time skipping is producing more heat than usual

Sneaky revisions! Today, heat production seems to be behaving like it was before. Three clicks gives me 23 minutes again, instead of about 45 the last few days.

Gotta say, much appreciation for loadouts keeping engineer assignments. This is absolutely amazing.


Ah thanks, I needed to refresh the page to see it.

I’m still concerned about necrocorns…


Heat production? Necrocorns unaffected by tempus fugit? And new policies!
Necrocorns aren't receiving the time bonus anymore. Is this intentional with the recent update or is it a hiccup? This seems like a weird thing to change. Also, I swear time skipping is producing more heat than usual. I haven't changed any buildings in a month, so I'm used to spamming the buttons a certain amount, but the last couple days I keep blowing past my 11hour limit because I'm expecting it to take longer to reach said limit. I'd love to see a changelog. There are new policies! And more options for kitten management (I SEE A "NEXT PAGE" BUTTON FINALLY!!! Where have you been all my life?!) And the click-spam-increases-resources glitchiness is gone, me sad.

Yes, when resetting into a challenge cryochamber kittens go into reserve just like your other resources.

The kittens and your other resources will then stay in reserve until you click the “reclaim reserves” button. Everything will even stay in reserve across multiple resets–just don’t click the reclaim button. It’s very handy when doing successive challenge runs, as you don’t need to spend extra time in each run building up void and flux to fix the cryochambers (since they are in reserve).

Just remember to actually fix the cryochambers when you do finally reclaim your resources… Ugh…