Originally posted by /u/XansHuzzah

I’ve seen a number of posts asking about pollution in the game and quite a bit of confusion. I too was confused so I made a calculator and a write up with equations about how pollution in game works. This covers

  • How and what generates pollution
  • How pollution is reduced both passive and active
  • All the negative effects of pollution
  • Numbers for all of it
  • “Time Until Stage X” with the actual time at current pollution generation levels
  • “Equilibrium Pollution Levels” to see where you will level off at (i.e. where passive dissipation equals active generation/consumption)
  • Accounting for Winter Has Come challenge

The calculator is a google sheet where you can fill in all your options, and the PDF is writeup of the effects and the actual equations behind them, best I could understand from the source code (including a TL;DR summary at the top).

Feel free to make copies and let me know suggestions about how to improve it.

Calculator (Google Sheets): https://docs.google.com/spreadsheets/d/1ZLoYIUA9xujY6Sj_5gUk0fdqTxnbVv9B298qnVx9kCw/edit?usp=sharing

PDF Writeup: https://drive.google.com/file/d/1lVRklkhVME6nBg8_pLCsqsgXBNx6QKcj/view?usp=sharing

EDIT: Includes a Time until stage X and Equilibrium calculations

EDIT: Includes Winter Has Come

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XansHuzzah

The PDF is more of a mechanical breakdown but alludes to costs. But yes dirty power generates pollution equal to how much power they create (i.e Magneto = 5 pollution/tick, Steamworks = 1) . Most building which consume power generate pollution equal to consumption (Pumpjack Oil wells = 1 for example, Oil wells on their own don’t make pollution). Then Quarry, smelter, mine generate fixed fractional pollution per tick.

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