Originally posted by /u/petethered
I seem to have hit some sort of relic “ceiling”.
Here’s a save file , run 1984 , 868k paragon, 1.74e+308 relics.
That’s 174.705QWWT in game notation.
If I reset this run, I come back in with 0 relics.
Is there a limit to the number of relics you can have?
KaiseerKenopsia
Literally 1984
KaiseerKenopsia
I… I think this guy won the game
petethered
edit this line:
To change how often (in ms) trade/hunt and in what order
petethered
https://www.dropbox.com/s/pulifvfeeus02l0/KS_STATS_TRADE.txt?dl=0
That you can add as a new tamper/greasemonkey script.
It will do the trades, and give you the stats box.
petethered
I’d offer you my states/KS settings, but they vary depending on how deep you are.
If you want, I have some console scripts laying around that would do two things:
Automatically trade/hunt every 750ms through a set (sharks, sharks, zebras, hunt) that’s adjustable to the order you want
A “smarter” time skip… will skip in increments of 5 until void heat reaches a limit (say 100k) and then stay in Charon until it burns off.
They print a little box in the bottom left corner telling you
seasons until void Relics Black coin relics and GFlops
MysticalKittyHerder
Ahh cool thanks for the explanation. I’m at 79 runs and was able to get to 70 CS by year 100k, guess I’ll just keep doing that! I use KS too, that really helps
petethered
My first save file is Nov 22, 2022.
https://www.dropbox.com/sh/j5uvhgym4rroasq/AAAMRBjXz7iEWb656ENBWSSHa?dl=0
I’m a pretty obsessive saver, so I have a pretty good history of my entire playthrough.
That being said, I’m a KittenScientists player. It’s a script that you can load in manually, or with tampermonkey/greasemonkey that can automate parts of the game for you. I’ve contributed bug reports, fixes, and features to the project as well.
I played about the first 10 resets by hand, and then switched over to using KS.
https://wiki.kittensgame.com/en/guides-and-advice-and-stuff/relic-engines
Once I got the level 3 relic engine running (reset with over 67 chronospheres), around run 134, I got into tuning the auto-reset system and there’s an “explosion” of progress once that starts.
The key was getting around 50k void the “hard way” and then I was able to generate more void then I needed per reset.
I have my own set of scripts I’ve written in conjunction with KS that helped smooth out the flow, making sure that manuscripts, parchment, compendiums, blueprints, concrete, and alloy get made faster. And sacrificing unicorns and getting sorrow to drag the BLS back up faster.
I did “deep” (1k kitten) runs at first, but the kitten join speed became my bottle neck, so last couple of days i’ve been running 100ish Chronosphere resets every 3 minutes maximizing the relic growth which is what brought me to the cap. Paragon growth was slow there.
Now I’m doing paragon runs of around 1k every 13 minutes.
MysticalKittyHerder
How did you get to 868k paragon? Have you been grinding for years?
XenosHg
Yeah, always sad when you get promised more than infinity, but it doesn’t work. (happened to me in progress knight, too)
petethered
Well man,
I was replying to /u/bloodrizer saying that the alpha branch can go beyond the MAX_INTEGER limit, and confirming experimentally that it didn’t go past the limit but up to the limit.
He did write “IIRC”, so I was indicating that he did not recall correctly :)
I’ll run some paragon instead of relic reset runs and reset my expectation as to which number gets bigger.
XenosHg
The point is to make it easier than juggling trying to grow slow resources, with constantly resetting fast resources. This way, you can reach infinity on everything.
petethered
Well…
The alpha doesn’t reset-relics-to-0 on reset, but it goes to MAX_INTEGER and stays there.
I reset the above save and it goes to 1.79e308.
Oh well, guess I’m getting close to the “real end game” state ;)
petethered
That makes sense.
Thanks for replying!
petethered
Thanks!
Guess I’m switching to Alpha and seeing how high I can go.
I maxed out my Cryptotheology to give myself some breathing room and dropped it to e+301, but it will happen again quickly…
SamStone1000
The limit is the largest number JavaScript can store. Which is 1.79e308 I believe and this limit should affect every resource in the game if you get them there. Because regular JavaScript behavior would be to make the number infinity if you go past the limit, Kittensgame instead resets the resource to 0. The is probably because having infinite of a resource would let you buy as many buildings as you want and other potential oddities due to how infinity is implemented.