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https://apps.apple.com/us/app/kittens-game/id1198099725 https://play.google.com/store/apps/details?id=com.nuclearunicorn.kittensgame Changelog: * Eldermass check will be now triggered on load * Unwrap present button * Fixed register link * Fixed missing save/load confirmation dialogs in cloud saves * Support for shiny kittens in census * Fix for levi cap * Fixed broken options menu offset * Fixed village (N) counter update (via gencha) * Added "you did not see it" option to the options

F.A.Q. v3 (Read me first)
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**How do I...** Please start from the [wiki page](https://wiki.kittensgame.com). It has information about pretty much every aspect of the game. **The game does not work in a background tab** Please make sure 'web workers' option is on. **How am I doing in this game? Am I slow?** Yes. **My smelters are not working** Turn them on by pressing "+". Smelter button should lit green. **Theology and Navigation require way too much culture** You don't need to have all of this culture at the same time, try crafting more manuscripts. **There is a bug in the ...** This is very unlikely. **Offline progression is not working as expected** There is a very good reason why it is hidden and disabled by default. **Please add an option to hide researched religion upgrades** No. **Hunters suddenly reduced my catnip production** Hunters brought rare resources that boosted happiness and overall production at a cost of extra food consumption. **My max science suddenly dropped** You converted all compediums which were giving you +10 science bonus. **When should I reset** You should reset whenever game feels slow. Seriously folks, please stop making those threads. **Why refining catnip is better than woodcutting?** This is a platinum question of the Kittens Game. I wish I could get a buck every time someone asks this. This question was answered probably in the greatest details [there](http://gaming.stackexchange.com/questions/184048/when-are-woodcutters-more-efficient-than-refining-catnip) **Why huts are giving more space than log houses** Because they cost twice as much. **What is the Iron Will that everyone are talking about?** * [How to enter it](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) * [How it works](https://wiki.kittensgame.com/en/game-tabs/challenges/iron-will) **Smelters are not working in the IW** [http://www.reddit.com/r/kittensgame/comments/32ybto/smelters_in_iron_will_turning_off/] **Why send explorer cost takes 100 catpower instead of 1000?** It takes exactly 1000 catpower and refund you 900 if no one was found.

Unicorn Calculator Maths
Hello! I'm using coderpatsy's unicorn caluclator and it's suggesting Ivory Towers way more than I would have expected. It's showing the Effective UPS as higher than a Citadel even when the Time To Wait is the same / longer. Is there another benefit to Towers over Citadels that I'm missing? Recent export of my file [here](https://www.dropbox.com/scl/fi/xr12j5nzbyzet1ed53xkn/SalNorth-KG-Export.txt?rlkey=l4iyi0epmtucvgmwtyhc2acho&st=j6ixdtvi&dl=0).

EA Sports FC 25, a new chapter after losing the FIFA brand, or a continuation of the old era
The FIFA game series is no longer continuing after FIFA and game production company Electronic Arts failed to reach an agreement on the renewal of their cooperation. Although this marks the end of an era, EA will continue to develop their iconic football game, and many players are still keen to bet on the game on the official website of GGBet. In this article, we will take a deep look at the latest football game launched by EA - FC 25. EA Sports FC 25: The end of FIFA or just a new name? EA Sports FC 25 was officially released on PC, PlayStation, Xbox and Nintendo Switch in September this year. For PC players, you need to make sure you are running a Windows 10-64-bit operating system with sufficient memory, graphics card and hard disk space. For detailed system requirements, you can check the relevant page. 5 vs 5 Rush mode FC 25 introduces a new game mode: 5 vs 5 Rush. As the name suggests, this is a small-sided game mode with five players and a setting without a fixed goalkeeper. It is worth noting that this mode is also integrated into the club career mode. As a training method for cultivating young players, players can use this mode to help youth players and newly signed players improve their skills and bring stronger lineup depth to the team. FC IQ Tactical control has always been an important part of the FIFA series, and FC 25 has gone a step further on this basis, comprehensively optimizing the tactical system, introducing a tactical foundation based on AI models and real data, and reflecting personalized tactics through the "Player Role" function. This change allows players to arrange players more flexibly at the tactical level, thereby enhancing the strategy of the game. Manager and Player Career Mode Players can deeply experience the game plot by acting as a manager or player in FC 25. Interactive scenes such as interaction with reporters and building a character's career add immersive experience to players. This year, players can also participate in the women's football career mode and experience events in the five major women's leagues. Club Play Players can team up with friends in the club mode. Through the new "Club Home" function, communicate and interact with teammates, take the club to new heights, and show personal skills in the "Club Sprint" mode. Stability or lack of innovation? Different perspectives lead to different opinions For some veteran FIFA fans, "If it's OK, why change it" may be their point of view. Although EA brought 5 vs 5 Rush mode and tactical system updates in FC 25, the overall changes are not too big compared with the previous FIFA series. EA has always adhered to the concept of gradual progress, but the high price of games and limited new content have disappointed some players. Of course, expectations for games vary from person to person. Some players look forward to new versions every year, while others are eager for bigger breakthroughs. Although the FIFA brand is no longer there, EA's football game brand will continue to develop. Z2U: A high-quality platform for obtaining EA FC 25 Coins If you want to improve the strength of your team in EA Sports FC 25, Z2U is a platform that cannot be missed. On the Z2U website, you can easily purchase EA FC 25 Coins to inject new vitality into your team, obtain top players, and enhance your tactical level. Z2U provides a secure trading environment, rich payment options, and high-quality customer support to ensure that players can trade without worries. Whether you want to quickly improve your personal performance or enhance the competitiveness of your club, Z2U is the ideal choice for obtaining EA FC 25 Coins. If you want to get a better gaming experience and improve your team's strength in EA Sports FC 25, the Z2U website is a recommended platform. On Z2U, players can easily purchase **[EA FC 25 Coins](https://www.z2u.com/ea-sports-fc-25/coins-1-27572)** to get top players for their team, improve their tactical capabilities, and even speed up their development. **[Z2U.COM](https://www.z2u.com/)** provides a secure trading environment, a variety of payment methods, and professional customer support, so that you can trade with confidence. Whether you want to inject new vitality into your club or enhance your personal gaming experience, Z2U is your ideal choice for obtaining EA FC 25 Coins.

Solar revolution now has diminishing returns?
![](https://forum.kittensgame.com/pictrs/image/b43cfcdc-eb2b-4d98-85d8-15abd7596e0a.png) After resetting faith with adore, my first full store of faith (97k) gave me 137% production from solar revolution. ![](https://forum.kittensgame.com/pictrs/image/3fd907a5-7e2c-4106-9ee4-2b8cd062f3b1.png) After using another 97k full store of faith, I go to 194%. My bonus goes from +137% to +57% If i do it again, my bonus decreases to only 44%.

Is it worth it to shift scholars around
I know that when you reassign kittens they change what job they earn skill towards, but it is worth it to reassign your scholars when you are stuck at max science cap or is it worth more to leave them where they are for the skill gain?

What’s New in NBA 2K25’s Gameplay?
NBA 2K25 has unveiled a new preview trailer that outlines significant gameplay improvements. The title, which recently announced NBA champion Jayson Tatum and Hall of Famer Vince Carter as cover athletes, promises an enhanced gaming experience. Carrying over innovations from NBA 2K24, NBA 2K25 will utilize ProPLAY technology, which replaces conventional motion-captured animations with actual NBA footage. This innovation aims to create a more lifelike gameplay experience. The enhancements in NBA 2K25 include a completely redesigned dribbling engine, alongside various offensive and defensive upgrades, as well as improved AI interactions. Here’s a breakdown of the key features. **Enhanced Dribbling System** A major highlight of NBA 2K25 is the new dribbling engine, which has been reconstructed from scratch. The game introduces a staggering 1,500 new dribbling animations, 1,300 off-the-ball animations, and 1,100 unique signature shot animations, making this the most significant upgrade in years. Utilizing ProPLAY technology, the dribbling engine incorporates real-world footage, leading to tighter ball control, more explosive movements, and smoother transitions. Players can now enjoy 20 to 40 unique dribble styles from individual athletes, significantly expanding options compared to previous editions. **Offensive Enhancements** NBA 2K25 features several offensive gameplay improvements aimed at increasing player flexibility and creativity, including: Shot Canceling: Allows players to interrupt advanced shots and shift to alternative moves. Signature Go-To Shots: Players can trigger these signature moves by manipulating the Pro Stick. Shot Timing Profiles: New settings let players balance the risk and reward of shot timing. Pro Stick Rhythm Shooting: This new shooting mechanic requires players to pull the stick down to initiate a shot and then push it up at the right moment, closely resembling real-life shooting techniques. These features are designed to make gameplay more intuitive and enjoyable, especially for those new to the franchise. **Defensive Improvements** The game also introduces an advanced defensive cutoff system, enabling players to match offensive players’ directional changes effectively. Using the right stick, defenders can quickly position themselves to intercept or challenge shots. The contest system has also been upgraded to a dynamic weighting format that assesses defensive impact throughout the shot, rather than relying on fixed ratings. This system considers various factors like defensive ratings and height differentials, enhancing the authenticity of defensive plays. For additional insights into NBA 2K25’s gameplay features, Mike Wang, the game’s director, has been responsive to fans on social media, offering clarification on how shot ratings will play a crucial role in shooting accuracy. ***[Z2U.COM](https://www.z2u.com/)*** is a professional and safe game trading platform, that has been used by millions of real players and has enough game accounts, items, and currencies for trading. Players can ***[Buy NBA 2K25 MT Coins](https://www.z2u.com/nba-2k25/mt-1-27633)*** at a low price here, fast transaction, safe and secure, and up to 10% cheaper!

Semantics of bonus notations
The Ampitheaters say "Uhappiness Reduction: -4.8%" which, when compared to the bonuses of other things implies that they are reducing the unhappiness reduction, not increasing it.

Steamworks only cost tthe flat -60% to coal prod?
Are steamworks supposed to only cost the -60% to coal prod or is there supposed to be a scaling based on how many you have, because the way it is currently, once you build one there is no penalty to building more(other than the initial cost).

Cryochambers and challenges?
I assume we aren't meant to bring our cryochamber kittens into challenges, except for the apocalypse. So do the kittens go into reserve same as chronosphere resources or...? Some of these challenges are meant to be done with a fairly developed account, I find it hard to imagine that we'd be forced to give up our kittens responsible for so much of the production boost

Suggested use for Moon Bases - Thorium production
Moon base storage comes with a big energy cost and once you have Crytostations they hardly seem worth it. Why not an upgrade to let them produce thorium? (Apologies if this has been suggested previously. A cursory search did not dig it up)

Carbon neutral for the end of this run
I've been interested by the pollution mechanic as a new-ish player (around a year or a year and a half) and instead of resetting as soon as I'd hit my population goal for this run, I decided to go a bit further and then see what it would take to realistically hit 0 pollution before resetting. Currently, I have 29 factories and all energy is coming from reactors (15), solar farms (27), hydro plants (5), and satellites (4). Since I'm not running the smelters anymore and have been selling them off, it's like reverting to an earlier part of the game when your only source of titanium is zebra trade. I'm drawn in by how in order to prioritize healing the environment, you basically have to prioritize it in both a policy and industry. ![](https://forum.kittensgame.com/pictrs/image/a0b735b2-6c90-4147-acd8-c8ea667a7e1f.png) ![](https://forum.kittensgame.com/pictrs/image/dc45445f-b5e7-4da6-92a7-2b139752738a.png)

This Sort queue items by alphatbet was replace the Praise the sun! for months I want to 赞美太阳! instead of 按字母排列物品 But Order of the alphatbet sounds quite humorous

Furthest Ring progress doesn’t carry over after reset
I thought Furtest Ring progress was supposed to carry over after reset? In my desktop Ver 1.4.9.3.r1335 it doesn't. It starts at 24k every time.

Feature request: add a “Repeat Last Trade” button?
I'd like to suggest a feature with the goal of reducing clicks needed to perform repetitive actions, specifically trades. Before I share my feature request, I'll explain the current actions I take by way of example. If I'm shattering TCs, these are the steps I'll take: 1. Click the "Time" menu item 1. Scroll to the "Combust TC" section 1. Click on the shatter TC button until my Unobtainium is maxed 1. Click on the "Trade" menu item 1. Scroll to Leviathans 1. Click "All" 1. Repeat until I've maxed Temporal Heat My feature request is for a sidebar menu item labeled something like, "Repeat Last Trade." If my last trade was "All" with Leviathans, clicking this button would perform another "All" with Leviathans. I'm thinking it may the the kind of thing that fits within this red circle: ![](https://forum.kittensgame.com/pictrs/image/6a83fbb0-118c-469e-8c78-5cf73a3d2726.jpeg) If this "Repeat Last Trade" menu item existed, the previous steps would be reduced to this: 1. Click the "Time" menu item 1. Scroll to the "Combust TC" section 1. Click on the shatter TC button until my unobtainium is maxed 1. Click "Repeat Last Trade" 1. Repeat until I've maxed Temporal Heat This is one of many examples where "Repeat Last Trade" would save clicks. For brevity, I'll summarize another: Mid+ game, factories, reactors, and accelerators require near-max Titanium to build. This means the player needs to trade for titanium, build one of these, trade again, build another, etc. If "Repeat Last Trade" existed, the player could stay in the same section, reducing the number of player actions to perform this task. If my current way of doing things is "the hard way," please let me know. Maybe there's a better solution that already exists. Thank you for your consideration. I'm playing the android version of the game and I usually play it vertically.

So I'm on a fairly long run, 1k kittens, TT:18 and year 51,000ish. Basically just blasting into the future to build paragon TCs and relics, while grinding towards TT:20. I have 70 Black Obelisks for what it's worth. However I'm struggling to get to TT:19. I have 183P worship and praise about 4 million every 22 seconds with 900 kittens as priests. The worship gain at this point is like 0.002ish per click. Am I better off just converting it to improve worship further to make the push to 19 less grindy or keep grinding towards TT:19, whenever that may be, or should I redirect focus elsewhere? Thanks for advice. Other information that may be relevant; - Almost all buildings are at my current resource cap, minus pollution making ones (as many as I can while staying at zero pollution) and those that cannot be capped (300ish warehouses, they barely make a dint at this point.) There are a few things I'll mention that aren't capped/maxed out, mainly due to power needs and lack of Eludium for cryostations. - 40 Chronosphere - 50 AI core - 67 sunlifter - 88 Crystation - Have not Researched Pumpjack or biofuel processing to save on Power usage. - 6 Temporal Battery's - 21 heat expansion things (on mobile so can't see the name) - zero time boiler - 16 Temporal Accelerator - 3 time impediments - 10 resource retrieval - 1 Temporal? Again on mobile can't see full name. - 13 void hoover - 29 Void Rift - 1 Chronocontrol - 14 Void resonator - 40 Black Nexus - 40 Black Core - 48 Event Horizon - 36 Black Library - 30 Black Radiance - 30 Blazar - 4700ish Paragon - 1940 burned paragon - 244,000k -ish TCs - 269,000m -ish relics (just sold blackcoin in the rotation) - 20x Marker - 5x Unicorn Graveyard - 2x Unicorn Necropolis - 18 black pyramid - 70 sunspire - 16.4 mill unobtainium cap - 729.776 unobtainium per second during the boosted moon phase.

Pollution cost not adding up correctly?
I shifted my play style a while ago so that I could reduce pollution and drive it low enough to zero it out again. It took a while, but I got it there. I've made many changes to many other things, so I do not know what is causing it, but something is not making pollution counters of the different buildings add up correctly. When I was driving down pollution, at one point, I had 36 Magnetos, 80 Calciners, 75 Quarries, 122 Mines, 64 Steamworks, and 102 Smelters. On top of that, to counteract all of that, I had 82 factories with automation enabled. As far as I could tell then or now, those are the only things causing pollution (My biolabs are all off, and I don't have OIl well automation on). So at the time my pollution rate was -15 (as seen by setting game.detailedPollutionInfo=true in the browser javascript console). Now, after having reached 0 pollution a bit ago, I've been shuffling everything around to maximize science to buy more things. So things have not been at the above numbers of those buildings for a few weeks. Once I was done with the science stuff, I tried to re-optimize iron output and magnetos, but I have found that I cannot return to the same numbers of buildings without incurring a positive pollution rate. It does not make any sense. In order to stay negative (including Winter), I have 34 Magnetos 68 calciners 70 Quarries 120 Mines 64 Steamworks 90 Smelters And that is with 88 Factories with automation! Quarries and Mines could probably be returned to past values, but I had to finagle as much as possible to maximize magnetos. The big polluters (magnetos, calciners, and steamworks) are all less than their previous numbers. And I should be able to have More buildings polluting with the increased number of factories. So, what in the world is going on? I have positive power, so it's not one of the weird side effects of negative power. I have 420% happiness. Does BLS affect that? It's at 47% It doesn't make any sense. Edit: 11 days later and still have not figured this out. I still cannot have as many Magnetos running as before. I even opened up an old save file from months ago. It doesn't make any sense why I cannot have those Magnetos running now. I think 0 pollution actually is making things worse.

Do challenges have an impact on later runs?
I'm on my second run (currently in my last population push before resetting) and saw a post about recommended challenge orders that said that some challenges were beneficial to do first. If I end up doing challenges, what's a good order to do them in and how do they impact each other?

chronosurge help?
so I've been tentatively figuring all this chrono whatsit out with a lot of help from the wiki and google. but I am completely lost on the chronosurge option. particularly how you're supposed to be able to restart it immediately on the next run? I know the wiki says it needs 750 void to purchase it, but it doesn't say anything about pre-reqs, so does it just show up when I have the void and flux? and the thing that raises your max flux, if I'm understanding it correctly, is part of the chrono purchases, which reset every run, so if you have more than the max stocked up as long as you don't have it turned on, you won't lose the points? so basically, if i'm understanding it right, chronospheres, (with the minimum of resources coming with), void, TCs, and relics would all need to be pretty well stocked up before this becomes even vaguely pertinent? because right now I'm still at a level where I *can* get relic stations... but it takes me 3 rl days to get there ^^; and I think void also resets? so would chronospheres bring back the void and unobtanium and other such things as well? (or did I just accidentally spend all my void without noticing? >>') if I'm not totally off the mark here, then how many chronospheres per run would I really want to have as an easy grab before I start considering this set up? at the moment I'm kinda playing with some of the easier challenges, and using them as paragon grabs as well. if it matters, I've currently got almost 2k burned paragon and just over 700 regular, and I've been resetting every time I feel like I hit a wall, which is netting me around 400-450 paragon a run.... thanks much!~
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I am very smart
I just now realized that the "observe" button isn't to observe the things that have happened/event history, but to observe the rare astronomical event... only took me till SETI research to realize.

Endgame
Years ago, there was a point where the game would break when you had too many resources. Has that been fixed? I feel like I should be well past that point. I currently use KittenScientists and just run month long sessions before I reset and have done so for years now. Currently I have 1.70U relics and 550G Time Crystals and Transcendense Tier 36. I haven't been pursuing paragon hard, but still have 109k burnt.
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“Maximums” of things
So I'm a very VERY new player if skimming some other things is anything to go by (and I'm going to try and stop that now, too many spoilers :( ), but I keep reading about this "maximum", and I was wondering what it is? I'm almost to concrete huts, and I've read that's pretty decent reset time, so I was wondering how do I tell when I'm at the "max"?I know about resource limits, I mean obviously, but what's to stop me from building more store facilities? Is there a "hard" max on buildings?

I’m stuck in space on the first run - what should I do?
I know many people restart, but I've read that with patience it should be possible on the first run. Here are some screenshots, does anyone have any tips for me on how to proceed? Above all, there is a lack of science so that I can expand the anti-matter. https://ibb.co/0Qqg91y https://ibb.co/xX1JsHw https://ibb.co/2dDC7qQ https://ibb.co/mCTkVcG https://ibb.co/4PXRVp2 https://ibb.co/4fJLprd https://ibb.co/2ySkMR1 https://ibb.co/L8V7dvb https://ibb.co/s5vdnCY

blackcoin missing exchange?
I just got Blackchain in Technologies, and it does not seem to have actually unlocked anything. Which tab is it supposed to show up on? Is there something else I need to unlock that?

Stuck on 1000 years challenge
I've hit 500 years on the 1000 year challenge and can't figure out how to progress. I've got 750 time crystals from earlier runs, but I can't figure out how to shatter them - I wasn't given the option to build Ziggurats anymore when I reset into the challenge. I can't make relics or trade with the Leviathans to get relics. How do I research Tachyon Theory and Chronoforges?

RR/Pyramids/TC Combustion question
I've played for years, and given up quite a few saves, only to come back and start over many times. Although I've reset many times in the past, I've purged my runs and started over every few years. This time I've been going on and off for 10 months off of a fresh new game. This time I might actually be at it for real. I have questions about RR, TCs, and maybe more. TT 13 RR 7 Unob: 163.53/s with festivals Relics: 12.71/day Reset: 14 Paragon: 1295 Burned P: 106 37 Markers /8 pyramids Lev Energy: 89/199 And I feel TCs are too slow. I can burn 45 TCs and trade around 3 TCs per trade, so I am profiting, getting around 210 TCs for ~350k Unob (69 trade caravans). Relics aren't the problem. I don't think Paragon is the problem. Storage and production from Paragon might be the problem, but I don't quite believe it. You can refine TCs into relics, but that isn't helpful when I don't have enough TCs but seemingly plenty of relics. Any advice?

It’s that time of the year again - Eldermass present advice
The consensus seems to be to take Transcendence to get from TT10 to 14. That's what I did 2yrs ago, getting close to TT24 now. In the late game Compendia seem the way to go, to boost your science to insane levels. Which sounds nice, but I don't have enough Chronospheres for that yet. Last year I was in a strange game state because of a true 40k run, so I picked burned paragon. Due to limited time to play actively, that run is still ongoing (true year 56442 atm :D), but I plan to reset soonish. So, my question now is: What's the best mid-game pick? I'm considering: * 1500 burned paragon again sounds solid, I'm at roughly 500/4600 (with another 1k+ after reset) * I'm at 90k Karmakittens, so another 25*25k = 625k would also make a difference (roughly +344 Karma, which currently sits at only around 180). But then again, happiness (900%-ish) is not super important at this stage, since it does not affect space. Could help with religion though. Everything else seems irrelevant (e.g. +2k TC, when I have many tens of millions) or impossible (e.g. Metaphysics, which are already unlocked). Unless there is some obvious choice I'm overlooking.

Is pollution’s “to zero” counter broken?
I unlocked pollution info with console command It shows that I have ~105M pollution If I turn off everything but my 3 factories, I get "-17 pollution per tick" and "To zero: 7d 8h" If I turn on 15 Calciners, I get "Pollution per tick: -1" and "To zero: 28y 155d" I tripple checked, but 17 times 1 week isn't 28 years... so I think something in this display is broken Maybe "per tick" doesn't account for negative electricity or smth

What to do after eludium huts
I'm on my 4th run. In the previous one I did the reset after eludium huts and now I have 198 stored paragon (and 168 paragon from my current kittens). Just unlocked eludium huts again, and things seem to start getting pretty slow and a bit confusing. I'm not sure what to do next. Should i push this run towards time crystals/relics (how?)? Or should i reset and do another quick run to build up paragon for new metaphysics? I understand that space manufacturing is a very important upgrade, but reaching the 125k titanium cap seems almost impossible on this run unless I plan to keep playing for a long time before the next reset. Here's the situation: https://imgur.com/a/fLavPOA I'm looking for advice on what to focus on now. What are the mid and end goals for this run? Also, - Available metaphysics: should i buy some of them? - Bonfire: there's a lot of stuff that I could potentially improve, but I'm not sure where should I invest my resources. I need steel and titanium for space buildings, so buying magnetos, factories, accelerators and similar structures would slow down space development. - Upgrades: a bunch of them are available but they don't seem to be useful right now, am I doing it wrong? - Religion: should I do a mid-reset now?

Pretrade beside the precraft button?
I am switching between the trade and other tabs literally thousands of times for titanium. It would be great if I could enable trade as part of the precraft function. It would save my poor thumb from a lot a awkward movements. Thank you for your consideration!

-15.68KWT
I'm not sure what happened but I looked up at my energy production today and I have a -75% production bonus and a deficit of 15.68 KILOWATTS. I can't seem to clear the debuff and have no idea what caused it? I'm sort of mid-game in this reset, saving antimatter for relic stations....but I can't make antimatter with such a huge energy deficit.
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Alarming and misleading necrocorn-deficit message
I took a look at my Religion tab just now and saw this: >Necrocorn deficit: 0.002. Due to the deficit your pacts have 0% effectivness. Deficit is consuming additional 19.32% of necrocorns per day and is deminishing 0.000946 per day (if you have enough necrocorns). "Your pacts have 0% effectiveness". Uh-oh. Fortunately, what's going on here is that normally when this message is displayed that number is negative and nonzero, so you get something like "your pacts have -1% effectiveness". But in my case the necrocorn deficit is nonzero but very small, so the message gets displayed but the number rounds to zero and displays as "0%". I suggest putting the minus sign in the *text* and doing the calculation without it, so that in my case it would say "-0%" whose meaning would be clearer. Or: "... your pacts' effectiveness is reduced by ...%" (again, with the positive rather than negative value). (Also: "effectiveness" not "effectivness", and "diminishing" not "deminishing", but obviously those are superficial details and don't do any harm. But if bloodrizer thinks the problem here worth fixing, those might as well get fixed at the same time.)

Starchart not working (bug?)
I already researched astronomy and navigation. I have 7 observatories. There are rare events in the sky but until now none starchart. Is my third run. Is it a bug?

Load not working
Getting a bad gateway error when attempting to log in as of 11/8/2023
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Missing “documentation”
At first I want to say: I love this game. I am playing it for years now (with long pausings), and dont feel I am near to finishing it. But the game still seems to be a WIP. This is not a critic to the developers. The web version is for free and I payed around 3€ for mobile... Totaly worth it! The thing that "bugs" me the most is that on some mechanics there dont seem to be any explanation. The descriptions are sometimes unclear or just "tbd". The wiki also seems to lack a deeper explanation. The most useful way is to read reddit posts. And then I am asking myself: How the fuck do they know these things? xD This post is no "make a better documentation"-post. I just want to discuss this with you guys and want to here your thoughts about it :D

What unlocks the most in Metaphysics?
Of the following under Metaphysics tab, which one unlocks the most features in the game? (new things to do or new features unlocked). Enlightenment Diplomacy Chronomancy Unicornmancy Carnivals Adjustment Bureau I was thinking Diplomacy because it unlocks Leviathans and things to do with the Blackcoin Stockmarket. But what about the others? Do they unlock anything? Especially whole branches of new stuff to do in the game.

Pretty sure this still isn’t endgame, so… what now?
It took me so long to get to this point that I hate to reset, but I'm running out of things to do. There's no more sciences, there's no more workshop upgrades. I think I've done all the available challenges at least once. I took screenshots to explain better: ![](https://forum.kittensgame.com/pictrs/image/6e15ac05-57c8-45e1-8639-d23d97b6cb36.png) ![](https://forum.kittensgame.com/pictrs/image/22594029-ace9-4ac4-9a7a-27c8b9255bc2.png) ![](https://forum.kittensgame.com/pictrs/image/fb5ace21-63df-4868-9540-c34a74bf8409.png) ![](https://forum.kittensgame.com/pictrs/image/feb6a805-aa05-4dde-889d-ba5ed4dac866.png)

Energy info screen
Is there way how to check energy consumption same way as pollution? Maybe new game tab?

I’m not getting coal after researching Steel
I'm playing on the Beta so I thought it might be a bug, but I'm facing the same problem on the Public build

How many Holy Genocides is too many?
After some long slow runs I'm finally at exponential gainz time - 104 chronos, a couple hundred billion TCs banked. Currently at 30 holy genocides, but once I start growing void via chrono resets I expect that number to go up. Is there a point at which the pop reduction is severe enough to stop being worthwhile regardless of the benefits?